
SuperHot: Mind Control Delete
The third game in the SuperHot franchise - Mind Control Delete gives you more insight into the world of SuperHot, more story, more signature gameplay. Hours and hours of timeless combat. Keep dancing the slow motion ballet of destruction for so much longer than ever before.
What it feels like
The rhythmic, meditative slow-motion ballet of destruction creates an entrancing, trance-like flow that absorbs the player. The kinetic rush of executing perfect slow-motion sequences creates moments of intense thrill and flow. Each encounter maintains edge-of-seat pressure where mistakes feel costly and immediate.
What it's about
The core story concerns machine minds and the consciousness-altering nature of the SuperHot system itself. The game explores augmentation and transcendence through the mind-control system's effects on consciousness. The setting and narrative are rooted in speculative sci-fi technology and consciousness themes.
How it plays
Slowing time is the foundational mechanic that defines SuperHot's core loop of deliberate combat planning and execution. Aiming and firing weapons with precise, tactile feedback is central to the moment-to-moment gameplay loop. Time slows when the player moves, enabling effective pause-and-plan strategy within real-time combat.
How it looks and sounds
The game's stark red-and-white visual identity with minimal geometry and environmental detail is the signature aesthetic. The entire experience is presented from a first-person perspective, defining the player's agency and perspective. Sharp stark contrast between the red enemies/objects and white environments drives the visual identity.
How it's structured
Extended campaign is built from discrete combat encounters that reset on loss, with progression between attempts. The game provides a bounded authored story with a beginning, middle, and definite conclusion expanding on SuperHot's lore.
Kindred games
Shares Bullet Time, First-Person, Gunplay, Minimalist Visuals.
Both lean into Bullet Time, First-Person, Gunplay, Minimalist Visuals.
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Both lean into Bullet Time, Minimalist Visuals, First-Person, Gunplay.
Shares Gunplay, First-Person, Exhilarating, Science Fiction.
Both lean into Gunplay, First-Person, Exhilarating, Science Fiction.
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