Tempest Rising cover art

Tempest Rising

2025Slipgate IronworksPC (Microsoft Windows)

Tempest Rising seamlessly merges the classic action of real-time strategy (RTS) games from the ‘90s and 2000s with modern production and performance standards. Encounter a battle-scarred 1997 in an alternate timeline where the Cuban Missile Crisis went nuclear. In the fallout from the war, a strange red electrical vine known as Tempest started spreading across the planet and changed the course of history. Tempest Rising gives players full command as they build up their bases, lead armies into battle, and execute bold strategies to emerge victorious. Experience the story of two different factions across two campaigns with deep and rewarding gameplay that keeps the focus on strategy and skill, with built-in customization options that let players approach the game their own way in both single-player and multiplayer.

What it feels like

A post-nuclear war setting with an ominous spreading phenomenon establishes a harsh, unflinching atmosphere.

Grim55%

What it's about

A nuclear war aftermath with a spreading alien phenomenon directly frames the setting and narrative. Explicitly set in 1997 where the Cuban Missile Crisis escalated to nuclear war, establishing a divergent timeline. Warfare, armies, and military operations drive the setting and campaigns.

Post-Apocalyptic90%
Alternate History85%
Military & War70%
Science Fiction60%

How it plays

Real-time strategy commanding bases, armies, and resources is the definitional core of Tempest Rising. Building up bases and managing infrastructure is a central loop in the RTS gameplay loop. Commanding armies into real-time strategic battles requires tactical positioning and unit management.

Real-Time Strategy95%
Base Building80%
Grid Tactics Combat75%
Resource Management70%
Real-Time with Pause65%
Emergent Systems55%
Character Builds45%

How it looks and sounds

Isometric camera perspective is the classic RTS viewpoint and is explicitly tagged by players. Modern RTS with retro inspirations suggests deliberate low-fidelity 3D aesthetic evoking '90s classics.

Isometric75%
Retro 3D50%

How it's structured

Two distinct faction campaigns with authored story arcs provide narrative structure. Multiplayer PvP is a featured mode where players compete directly. Single-player campaigns are supported alongside multiplayer, though multiplayer is emphasized.

Campaign65%
Competitive PvP60%
Single-Player50%

Shares Real-Time Strategy, Military & War, Grid Tactics Combat, Base Building.

Both lean into Real-Time Strategy, Military & War, Grid Tactics Combat, Base Building.

Real-Time Strategy95%Military & War90%Grid Tactics Combat80%Base Building65%
Iron Harvest64% match

Shares Real-Time Strategy, Alternate History, Base Building, Military & War.

Both lean into Real-Time Strategy, Alternate History, Base Building, Military & War.

Real-Time Strategy95%Alternate History85%Base Building75%Military & War70%

Shares Real-Time Strategy, Military & War, Science Fiction, Base Building.

Both lean into Real-Time Strategy, Military & War, Science Fiction, Base Building.

Real-Time Strategy95%Military & War85%Science Fiction90%Base Building70%

See all games like Tempest Rising

A lesser-known kindred — Real-Time Strategy, Grid Tactics Combat, Military & War, Competitive PvP. 87% positive across 4,452 Steam reviews.

Both lean into Real-Time Strategy, Military & War, Grid Tactics Combat, Competitive PvP.

Real-Time Strategy95%Military & War90%Grid Tactics Combat85%Competitive PvP80%

A lesser-known kindred — Real-Time Strategy, Grid Tactics Combat, Science Fiction, Military & War. 87% positive across 4,686 Steam reviews.

Both lean into Real-Time Strategy, Grid Tactics Combat, Science Fiction, Military & War.

Real-Time Strategy85%Grid Tactics Combat75%Science Fiction80%Military & War65%

A lesser-known kindred — Real-Time Strategy, Resource Management, Base Building, Real-Time with Pause. 96% positive across 4,811 Steam reviews.

Both lean into Real-Time Strategy, Resource Management, Base Building, Real-Time with Pause.

Real-Time Strategy90%Resource Management75%Base Building60%Real-Time with Pause70%
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