Games like Tempest Rising

Ranked by shared qualities, not genre tags.

What defines Tempest Rising

Real-Time Strategy95%
Post-Apocalyptic90%
Alternate History85%
Base Building80%
Isometric75%
Grid Tactics Combat75%
Resource Management70%
Military & War70%
Real-Time with Pause65%
Campaign65%
Competitive PvP60%
Science Fiction60%
Emergent Systems55%
Grim55%
Retro 3D50%
Single-Player50%
Character Builds45%

Shares Real-Time Strategy, Military & War, Grid Tactics Combat, Base Building.

Both lean into Real-Time Strategy, Military & War, Grid Tactics Combat, Base Building.

Real-Time Strategy95%Military & War90%Grid Tactics Combat80%Base Building65%
Iron Harvest64% match

Shares Real-Time Strategy, Alternate History, Base Building, Military & War.

Both lean into Real-Time Strategy, Alternate History, Base Building, Military & War.

Real-Time Strategy95%Alternate History85%Base Building75%Military & War70%

Shares Real-Time Strategy, Military & War, Science Fiction, Base Building.

Both lean into Real-Time Strategy, Military & War, Science Fiction, Base Building.

Real-Time Strategy95%Military & War85%Science Fiction90%Base Building70%
Grey Goo60% match

Shares Real-Time Strategy, Base Building, Resource Management, Military & War.

Both lean into Real-Time Strategy, Base Building, Resource Management, Military & War.

Real-Time Strategy95%Base Building85%Resource Management80%Military & War75%

Shares Real-Time Strategy, Grid Tactics Combat, Base Building, Military & War.

Both lean into Real-Time Strategy, Grid Tactics Combat, Base Building, Military & War.

Real-Time Strategy95%Grid Tactics Combat85%Base Building75%Military & War75%

Shares Real-Time Strategy, Alternate History, Base Building, Science Fiction.

Both lean into Real-Time Strategy, Alternate History, Base Building, Science Fiction.

Real-Time Strategy95%Alternate History90%Base Building70%Science Fiction80%

Shares Real-Time Strategy, Base Building, Resource Management, Grid Tactics Combat.

Both lean into Real-Time Strategy, Base Building, Resource Management, Science Fiction.

Real-Time Strategy95%Base Building85%Resource Management80%Science Fiction75%

Shares Real-Time Strategy, Post-Apocalyptic, Base Building, Resource Management.

Both lean into Real-Time Strategy, Base Building, Post-Apocalyptic, Campaign.

Real-Time Strategy95%Base Building85%Post-Apocalyptic75%Campaign80%
XCOM 255% match

Shares Post-Apocalyptic, Isometric, Grid Tactics Combat, Base Building.

Both lean into Post-Apocalyptic, Isometric, Grid Tactics Combat, Campaign.

Post-Apocalyptic80%Isometric95%Grid Tactics Combat95%Campaign90%

Shares Real-Time Strategy, Post-Apocalyptic, Base Building, Resource Management.

Both lean into Real-Time Strategy, Base Building, Post-Apocalyptic, Resource Management.

Real-Time Strategy95%Base Building90%Post-Apocalyptic80%Resource Management80%
Encased54% match

Shares Post-Apocalyptic, Isometric, Grid Tactics Combat, Alternate History.

Both lean into Post-Apocalyptic, Isometric, Grid Tactics Combat, Alternate History.

Post-Apocalyptic85%Isometric95%Grid Tactics Combat85%Alternate History70%

Shares Real-Time Strategy, Grid Tactics Combat, Military & War, Resource Management.

Both lean into Real-Time Strategy, Grid Tactics Combat, Military & War, Resource Management.

Real-Time Strategy95%Grid Tactics Combat80%Military & War85%Resource Management75%