That's Not My Neighbor cover art

That's Not My Neighbor

2024Nacho SamaLinux, PC (Microsoft Windows), Mac

'That's not my Neighbor' is a 2D Indie horror game based on the job simulator genre with an unique twist created by Ignacio Alvarado Monge AKA NachoSama.

What it feels like

The 1955 setting and inexplicable doppelgänger outbreak build enigma and withhold answers about the larger conspiracy. Every visitor becomes suspect; the player must distrust claims and hunt for hidden threats in ordinary details. The high-stakes gatekeeping task and pressure to make correct snap judgments about strangers sustains pressure throughout.

Mysterious70%
Paranoid65%
Tense55%
Earnest40%

What it's about

The central premise of distinguishing imposters from the real deal foregrounds questions of who someone truly is versus what they claim. The unsettling doppelgänger premise and paranoia about identity create psychological rather than visceral horror. Unraveling the doppelgänger conspiracy and learning the truth about visitors and the D.D.D. drives narrative forward.

Identity & Self80%
Psychological Horror75%
Mystery58%
Conspiracy50%

How it plays

The core interaction model is clicking hotspots to examine neighbors, compare details, and make admit/deny decisions—pure point-and-click adventure design. Success hinges on spotting subtle discrepancies between clues presented and a neighbor's appearance/story, functioning as perception-based checks. Interaction with neighbors involves branching conversation and observation that shapes whether you accept or deny them entry.

Point-and-Click92%
Skill Checks85%
Dialogue Trees68%
Hidden Object & Search50%
Moral Choice42%
Time Management35%

How it looks and sounds

Described as a 2D game with a first-person framing (doorman perspective), likely using layered 2D perspective.

2.5D45%

How it's structured

Explicitly designed and reviewed as a solo experience with no multiplayer component. Each neighbor encounter is a discrete, quick mini-investigation, supporting short play sessions. Steam tags and feature set hint that accept/deny choices and correctness produce different outcomes and endings.

Single-Player80%
Bite-Sized Sessions60%
Multiple Endings55%
The Drifter61% match

Shares Point-and-Click, Mysterious, Mystery, Dialogue Trees.

Both lean into Point-and-Click, Single-Player, Mysterious, Mystery.

Point-and-Click95%Single-Player80%Mysterious75%Mystery85%

Shares Point-and-Click, Dialogue Trees, Mystery, Psychological Horror.

Both lean into Point-and-Click, Single-Player, Dialogue Trees, Mystery.

Point-and-Click80%Single-Player80%Dialogue Trees85%Mystery90%
The Council58% match

Shares Skill Checks, Point-and-Click, Dialogue Trees, Mysterious.

Both lean into Single-Player, Skill Checks, Point-and-Click, Dialogue Trees.

Single-Player80%Skill Checks75%Point-and-Click65%Dialogue Trees85%

See all games like That's Not My Neighbor

The Drifter61% match

A lesser-known kindred — Point-and-Click, Mysterious, Mystery, Dialogue Trees. 98% positive across 4,593 Steam reviews.

Both lean into Point-and-Click, Single-Player, Mysterious, Mystery.

Point-and-Click95%Single-Player80%Mysterious75%Mystery85%

A lesser-known kindred — Dialogue Trees, Point-and-Click, Psychological Horror, Multiple Endings. 98% positive across 4,238 Steam reviews.

Both lean into Single-Player, Dialogue Trees, Point-and-Click, Psychological Horror.

Single-Player95%Dialogue Trees80%Point-and-Click55%Psychological Horror65%

A lesser-known kindred — Point-and-Click, Mystery, Skill Checks, Dialogue Trees. 93% positive across 4,466 Steam reviews.

Both lean into Point-and-Click, Mystery, Skill Checks, Dialogue Trees.

Point-and-Click85%Mystery95%Skill Checks65%Dialogue Trees80%
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