
That's Not My Neighbor
'That's not my Neighbor' is a 2D Indie horror game based on the job simulator genre with an unique twist created by Ignacio Alvarado Monge AKA NachoSama.
What it feels like
The 1955 setting and inexplicable doppelgänger outbreak build enigma and withhold answers about the larger conspiracy. Every visitor becomes suspect; the player must distrust claims and hunt for hidden threats in ordinary details. The high-stakes gatekeeping task and pressure to make correct snap judgments about strangers sustains pressure throughout.
What it's about
The central premise of distinguishing imposters from the real deal foregrounds questions of who someone truly is versus what they claim. The unsettling doppelgänger premise and paranoia about identity create psychological rather than visceral horror. Unraveling the doppelgänger conspiracy and learning the truth about visitors and the D.D.D. drives narrative forward.
How it plays
The core interaction model is clicking hotspots to examine neighbors, compare details, and make admit/deny decisions—pure point-and-click adventure design. Success hinges on spotting subtle discrepancies between clues presented and a neighbor's appearance/story, functioning as perception-based checks. Interaction with neighbors involves branching conversation and observation that shapes whether you accept or deny them entry.
How it looks and sounds
Described as a 2D game with a first-person framing (doorman perspective), likely using layered 2D perspective.
How it's structured
Explicitly designed and reviewed as a solo experience with no multiplayer component. Each neighbor encounter is a discrete, quick mini-investigation, supporting short play sessions. Steam tags and feature set hint that accept/deny choices and correctness produce different outcomes and endings.
Kindred games
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Closest hidden gems
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A lesser-known kindred — Point-and-Click, Mystery, Skill Checks, Dialogue Trees. 93% positive across 4,466 Steam reviews.
Both lean into Point-and-Click, Mystery, Skill Checks, Dialogue Trees.




