
The Council
The Council is an episodic game that delivers a fresh new take on the narrative adventure genre. Make hard-hitting decisions, develop an array of skills, and directly impact how the story unfolds. With permanent, long-lasting consequences, there is no going back. Plunge into a tale of intrigue and manipulation in the style of a classic murder mystery, interacting with a cast of alluring characters each hiding their own dark secrets. Trust no one while uncovering dire truths - no matter the cost to mind and body.
What it feels like
An enigmatic pull of secrets half-glimpsed and answers withheld defines the experience. A sustained edge-of-seat pressure from distrust, hidden agendas, and weighty consequences. Trust no one while navigating a world where everyone hides dark secrets suggests corrosive distrust.
What it's about
The central structure is solving a murder mystery while searching for a missing mother amid intrigue. The player investigates a mystery and gathers clues to solve crimes and uncover truths. Uncovering hidden truths and conspiracies within a secret society drives the narrative.
How it plays
Branching conversation choices with characters are the primary means of interaction and story progression. Character skills gate dialogue options and outcomes, with skill development directly impacting available choices. Hard-hitting decisions with consequences suggest weighty ethical or moral choices shape the narrative.
How it looks and sounds
Community tags indicate third-person perspective as a defining visual presentation.
How it's structured
The game is explicitly episodic, released in discrete episodes that form a continuous narrative with persistent consequences. Hard-hitting decisions directly impact how the story unfolds with permanent, long-lasting consequences and no going back. A bounded, authored narrative arc involving a mystery surrounding a missing mother across interconnected episodes.
Kindred games
Shares Mystery, Episodic, Branching Narrative, Political Intrigue.
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Shares Mystery, Detective, Dialogue Trees, Branching Narrative.
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Shares Dialogue Trees, Branching Narrative, Mystery, Conspiracy.
Both lean into Single-Player, Dialogue Trees, Campaign, Branching Narrative.
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