
The Ascent
The Ascent is a solo and co-op action RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Confusion and chaos ensue, security and order are in disarray, and without protection, everyone is left to fend for themselves. Stop gangs and hostile corporations from taking over and discover what really happened.
What it feels like
The collapse of the corporation and ensuing chaos without protection create a harsh, unflinching tone.
What it's about
The game is explicitly set in a cyberpunk world with mega-corporations, collapsing social order, and neon-soaked dystopia as its core setting. The collapsed mega-corporation and resulting chaos establish a dystopian setting where society has broken down. Gangs and hostile corporations vie for dominance in the power vacuum, exploring themes of unchecked corporate authority.
How it plays
Shooting combat with firearms is the primary moment-to-moment interaction, central to the action-shooter identity. Twin-stick shooting mechanics are explicitly mentioned in user tags and define the control scheme for omnidirectional combat. Character customization and RPG progression systems allow players to develop distinct builds through gear and upgrades.
How it looks and sounds
The game uses an isometric camera perspective as the dominant viewpoint for gameplay. Cyberpunk aesthetics typically employ vibrant neon colors and electric visual style.
How it's structured
Multiple explorable regions in a cyberpunk city structure the world as discrete zones rather than one seamless open world. Online co-op play with up to multiple players is a core feature alongside single-player. Single-player mode is supported alongside co-op, offering solo play experience.
Kindred games
Shares Cyberpunk, Gunplay, Twin-Stick Shooting, Isometric.
Both lean into Cyberpunk, Gunplay, Twin-Stick Shooting, Isometric.
Shares Gunplay, Twin-Stick Shooting, Isometric, Online Co-op.
Both lean into Gunplay, Twin-Stick Shooting, Isometric, Online Co-op.
Shares Gunplay, Twin-Stick Shooting, Isometric, Open Zones.
Both lean into Gunplay, Twin-Stick Shooting, Isometric, Open Zones.
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