The Dark Pictures Anthology: The Devil in Me cover art

The Dark Pictures Anthology: The Devil in Me

2022Supermassive GamesXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

A group of documentary film makers receive a mysterious call inviting them to a modern-day replica of serial killer H.H. Holmes ‘Murder Castle’. But on arrival they soon discover they’re being watched, and even manipulated, and suddenly there is much more at stake than just their ratings. We hope you enjoy your stay...

What it feels like

A slow-building sense of impending horror permeates the experience as the group realizes they are trapped and hunted. Sustained edge-of-seat pressure where wrong dialogue choices or failed QTEs can result in character death. Secrets and unanswered questions about the killer's identity, motivation, and the castle's hidden rooms drive curiosity.

Dread80%
Tense75%
Mysterious70%
Menacing65%

What it's about

Horror is a primary directive — the game is structured around frightening a player trapped in a sinister replica castle with a serial killer premise. The core dread stems from manipulation, surveillance, and psychological entrapment rather than jump-scares alone — characters are being watched and toyed with. Unraveling what is happening in the Murder Castle — who is behind the scheme and why the group was invited — drives narrative momentum.

Horror85%
Psychological Horror80%
Mystery75%
Crime & Underworld65%

How it plays

Branching dialogue choices with other characters determine relationships, alliances, and story outcomes. Prompted button presses punctuate cinematic moments and survival sequences, a Supermassive hallmark. The player must avoid or manage detection by the killer and traps, creating tension around being watched and hunted.

Dialogue Trees65%
Quick-Time Events60%
Detection & Awareness50%
Skill Checks45%

How it looks and sounds

Camera follows the characters from behind or cinematic angles as they explore the castle environment.

Third-Person65%

How it's structured

A bounded, authored narrative arc with a definite beginning and ending shaped by player choice and survival. Player choices directly influence outcomes and character fates, creating multiple divergent story paths. The game resolves differently depending on choices made and which characters survive, rewarding replays.

Campaign80%
Branching Narrative75%
Multiple Endings70%
High Replayability65%
Single-Player40%
Online Co-op35%

Shares Branching Narrative, Multiple Endings, Psychological Horror, Dialogue Trees.

Both lean into Branching Narrative, Campaign, Multiple Endings, Dialogue Trees.

Branching Narrative90%Campaign85%Multiple Endings80%Dialogue Trees80%

Shares Horror, Psychological Horror, Branching Narrative, Mystery.

Both lean into Horror, Psychological Horror, Branching Narrative, Mystery.

Horror85%Psychological Horror80%Branching Narrative75%Mystery75%

Shares Horror, Branching Narrative, Dread, Menacing.

Both lean into Horror, Branching Narrative, Dread, Campaign.

Horror85%Branching Narrative88%Dread78%Campaign75%

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Psychological Horror88%Mystery92%Dread72%Branching Narrative75%

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Both lean into Branching Narrative, Dread, Mystery, Dialogue Trees.

Branching Narrative90%Dread78%Mystery78%Dialogue Trees85%
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