
The Past Within
The Past Within is the new co-op experience from Rusty Lake! Play together with someone you deem trustworthy: one in The Past, the other in The Future. Observe and communicate what you see around you. Solve the puzzles and uncover Albert Vanderboom’s plan.
What it feels like
An enigmatic pull of secrets half-glimpsed structures the experience as players piece together a hidden truth across time. A slow-building anticipatory unease pervades as players uncover fragments of a troubling plan. The necessity to observe carefully, reflect on observations, and interpret environmental clues invites thoughtful interpretation.
What it's about
Uncovering Albert Vanderboom's plan drives the narrative forward; the central puzzle is unraveling what happened. The game employs psychological unsettling elements and surreal imagery rooted in the mind rather than visceral gore.
How it plays
Solving puzzles by observing and interpreting the environment around each player, then communicating findings to unlock solutions, is core to the loop. Point-and-click interaction is the primary mode for examining scenes, combining items, and interacting with the world. Communication and conversation between the two players is necessary to share observations and coordinate puzzle solutions.
How it looks and sounds
Dream-like, impossible imagery and logic define the visual presentation, moving beyond straightforward realism.
How it's structured
Online co-op is the defining structural feature—two players must coordinate remotely, one in the past and one in the future, observing and communicating to solve puzzles together. The two players operate in fundamentally different temporal settings (past vs. future) with different information and puzzles, making their roles and goals asymmetric. The game has a bounded, authored story arc with a definite beginning and end centered on uncovering Vanderboom's plan.
Kindred games
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