
The White Door
Robert Hill wakes up in a Mental Health facility and suffers from severe memory loss. Follow the strict daily routine of the facility and help him to recollect his memories by exploring his dreams. The White Door is a point-and-click adventure by Rusty Lake that uses a split-screen for interaction with the environment and protagonist. The release is planned for iOS, Android, Steam and itch.io at the end of summer 2019.
What it feels like
An enigmatic pull of secrets half-glimpsed drives the player to uncover what happened to Robert. The game invites reflection on memory, identity, and Robert's place in the strange facility routine. A wistful sadness pervades Robert's disconnection from his past and the pale institutional setting.
What it's about
Recovering lost memories is the central narrative and mechanical goal of the entire experience. Unraveling the mystery of Robert's forgotten past and his circumstances in the facility structures the progression. Steam tags cite psychological horror; the surreal dream logic and mental health facility setting create an unsettling atmosphere.
How it plays
The core interaction model is point-and-click adventure gameplay, as stated in the summary and confirmed by genre tags. Exploration of dreams and the facility involves solving puzzles woven into the environment to recover memories.
How it looks and sounds
Dream sequences and the split-screen visual style create dreamlike, impossible imagery that defies normal logic. Steam user tags mention hand-drawn art; Rusty Lake's distinctive visual style is hand-crafted and illustrated. The split-screen presentation and dream aesthetics employ sparse, uncluttered design emphasizing essential visual information.
How it's structured
The game is explicitly single-player and focuses on exploring Robert's personal journey through memory recovery in isolation. A bounded narrative arc with a definite beginning (waking in the facility) and implied end (remembering or understanding his past). Steam tags cite 'Short' and the game is designed for focused sessions rather than long-haul engagement.
Kindred games
Shares Point-and-Click, Mystery, Environmental Puzzles, Mysterious.
Both lean into Point-and-Click, Single-Player, Mystery, Environmental Puzzles.
Shares Point-and-Click, Mystery, Memory, Psychological Horror.
Both lean into Point-and-Click, Single-Player, Mystery, Memory.
Shares Point-and-Click, Mystery, Psychological Horror, Mysterious.
Both lean into Single-Player, Point-and-Click, Mystery, Psychological Horror.
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