The Sinking City cover art

The Sinking City

2019FrogwaresXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

The Sinking City is a game of investigation genre taking place in a fictional open world inspired by the works of H.P. Lovecraft. The player incarnates a private investigator in 1920s, who finds himself in a city of New England, Oakmont Massachusetts. It's currently suffering from extensive waterflood, and its cause is clearly supernatural.

What it feels like

Cosmic horror and the investigation of incomprehensible supernatural phenomena create slow-building anticipatory fear. The central mystery of the city's flooding and its supernatural cause pulls the player forward through enigma and secrets. The flooded city and cosmic horror setting create a pervasive crushing atmosphere pressing onto the player.

Dread80%
Mysterious75%
Oppressive65%

What it's about

The game is explicitly inspired by H.P. Lovecraft's works and centers on investigating supernatural phenomena in a flooded city, making cosmic horror the definitional thematic core. The player takes on the role of a private investigator gathering clues and solving the mystery at the heart of the narrative. Playing a private investigator unraveling the cause of the city's supernatural flooding is the central structural and narrative driver.

Cosmic Horror90%
Detective90%
Mystery85%
Psychological Horror75%

How it plays

Detective work inherently involves searching environments for clues, examining scenes, and finding hidden details. Investigation-driven gameplay involves conversations with NPCs to gather clues, as indicated by user tags mentioning conversation and choices matter. Investigation gameplay requires deductive reasoning to piece together clues and unravel the mystery's central truth.

Hidden Object & Search65%
Dialogue Trees60%
Logic Puzzles55%
Gunplay50%
Skill Checks45%

How it looks and sounds

Explicitly a third-person shooter experience, with the camera following the protagonist. The 1920s New England setting with flooded city aesthetics, decay, and macabre atmosphere evokes gothic visual identity. The oppressive, waterlogged atmosphere and supernatural dread typically employ desaturated, subdued color palettes.

Third-Person95%
Gothic65%
Muted Palette55%

How it's structured

Explicitly single-player experience with no multiplayer component. The game features a fictional open-world city of Oakmont that players explore non-linearly during investigations. The open world is a deliberately authored environment of Oakmont with designed locations and narrative beats.

Single-Player95%
Open World80%
Handcrafted World75%

Shares Cosmic Horror, Detective, Dread, Psychological Horror.

Both lean into Cosmic Horror, Detective, Dread, Psychological Horror.

Cosmic Horror95%Detective90%Dread85%Psychological Horror85%

Shares Detective, Mystery, Third-Person, Mysterious.

Both lean into Detective, Mystery, Mysterious, Third-Person.

Detective95%Mystery90%Mysterious65%Third-Person45%

Shares Detective, Mystery, Mysterious, Open World.

Both lean into Single-Player, Mystery, Detective, Mysterious.

Single-Player95%Mystery90%Detective85%Mysterious80%

See all games like The Sinking City

Simulacra46% match

A lesser-known kindred — Mystery, Psychological Horror, Detective, Mysterious. 90% positive across 4,661 Steam reviews.

Both lean into Mystery, Single-Player, Psychological Horror, Detective.

Mystery92%Single-Player82%Psychological Horror88%Detective70%

A lesser-known kindred — Mystery, Detective, Open World, Mysterious. 93% positive across 4,466 Steam reviews.

Both lean into Mystery, Detective, Open World, Mysterious.

Mystery95%Detective85%Open World70%Mysterious70%
We Went Back40% match

A lesser-known kindred — Cosmic Horror, Dread, Mystery, Mysterious. 86% positive across 4,772 Steam reviews.

Both lean into Cosmic Horror, Dread, Single-Player, Mystery.

Cosmic Horror75%Dread80%Single-Player60%Mystery65%
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