The Surge cover art

The Surge

2017Deck13 InteractivePlayStation 4, PC (Microsoft Windows), Xbox One

The Surge is a sci-fi spin on Dark Souls, from the Lords of the Fallen team. A catastrophic event has knocked you out during the first day on the job... you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead. Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

What it feels like

Waking in a destroyed complex surrounded by hostile environments, rogue AI, and insane augmented enemies creates a crushing, suffocating atmosphere. Visceral combat, gore, dismemberment, and hostile corporate abandonment establish an unflinching darkness.

Oppressive65%
Grim60%

What it's about

A sci-fi setting centered on a megacorporation complex (CREO) with exoskeletons, rogue AI, and augmented workers. Megacorporation setting, worker exploitation on the first day of a job, augmented bodies, and industrial decay fit cyberpunk tropes. Rogue AI is a named antagonist threat in the setting.

Science Fiction85%
Cyberpunk70%
AI & Consciousness50%

How it plays

The game is explicitly pitched as 'a sci-fi spin on Dark Souls' with stamina-gated melee, boss combat, and deliberate spacing-based combat as the core system. Targeting and slicing specific limbs off enemies is the defining combat feature; the limb-targeting system drives both combat and the loot loop. Close-quarters weapon combat with exoskeleton-based attacks is the primary interaction, including 'tight, visceral melee combat.'

Soulslike Combat95%
Dismemberment & Gore90%
Melee Combat85%
Loot & Drops80%
Gear Upgrades75%
Leveling & Grind65%
Crafting60%

How it looks and sounds

Core gameplay viewed from a third-person behind-the-shoulder perspective, standard for Soulslike melee combat. Industrial sci-fi aesthetic with destroyed facilities, gore, and visceral combat convey grimy, worn-in realism.

Third-Person85%
Gritty70%

How it's structured

Designed as a single-player experience with no multiplayer component mentioned. A bounded narrative of escape and survival from CREO with a defined story arc. Progression through the destroyed complex sections in a largely sequential order, though with some exploration.

Single-Player90%
Campaign65%
Linear Levels55%
The Surge 267% match

Shares Dismemberment & Gore, Melee Combat, Soulslike Combat, Science Fiction.

Both lean into Dismemberment & Gore, Melee Combat, Soulslike Combat, Science Fiction.

Dismemberment & Gore92%Melee Combat95%Soulslike Combat85%Science Fiction75%

Shares Third-Person, Science Fiction, Melee Combat, Dismemberment & Gore.

Both lean into Single-Player, Third-Person, Science Fiction, Melee Combat.

Single-Player95%Third-Person95%Science Fiction85%Melee Combat80%
Mortal Shell49% match

Shares Soulslike Combat, Melee Combat, Third-Person, Grim.

Both lean into Single-Player, Soulslike Combat, Melee Combat, Third-Person.

Single-Player100%Soulslike Combat95%Melee Combat88%Third-Person60%

See all games like The Surge

A lesser-known kindred — Third-Person, Dismemberment & Gore, Gritty, Grim. 88% positive across 4,693 Steam reviews.

Both lean into Third-Person, Dismemberment & Gore, Campaign, Gritty.

Third-Person80%Dismemberment & Gore65%Campaign70%Gritty60%

A lesser-known kindred — Science Fiction, Dismemberment & Gore, Cyberpunk, Linear Levels. 96% positive across 4,402 Steam reviews.

Both lean into Single-Player, Science Fiction, Dismemberment & Gore, Cyberpunk.

Single-Player85%Science Fiction75%Dismemberment & Gore55%Cyberpunk65%
Caveblazers28% match

A lesser-known kindred — Melee Combat, Loot & Drops, Dismemberment & Gore, Grim. 85% positive across 4,522 Steam reviews.

Both lean into Melee Combat, Loot & Drops, Single-Player, Dismemberment & Gore.

Melee Combat80%Loot & Drops70%Single-Player60%Dismemberment & Gore50%
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