This War of Mine cover art

This War of Mine

201411 bit studiosPlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One

In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle. The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive. Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

What it feels like

A grave, subdued seriousness pervades the experience—the hush of grief, suffering, and moral compromise under duress. Slow-building anticipatory fear of starvation, injury, or death creates sustained tension and foreboding. A pervasive wistful sadness finds quiet beauty in loss and the fragility of life amid collapse.

Somber85%
Dread80%
Melancholic75%

What it's about

Enduring a hostile urban environment with scarce resources is the central narrative and mechanical focus. The human toll, trauma, and impossible choices of war from a civilian perspective form the emotional and thematic core. The psychological burden, trauma, and despair of war conditions affect survivor morale and decision-making.

Survival Against Nature95%
War & Its Cost90%
Mental Health65%

How it plays

Managing hunger, thirst, medicine, and health to keep civilians alive is the defining core loop throughout. Weighty ethical decisions—who to feed, whether to steal, who to risk—shape outcomes and define the moral weight of survival. Scarce food, medicine, and materials must be carefully gathered, budgeted, and allocated to keep survivors alive under constant pressure.

Survival Needs90%
Moral Choice85%
Resource Management85%
Party Management80%
Base Building75%
Crafting70%
Stealth70%
Trading & Economy60%

How it looks and sounds

The art style employs hand-drawn, illustrative visuals that emphasize humanity and vulnerability. The visual presentation uses 2.5D side-on perspective for shelter management and mission scenes.

Hand-Drawn 2D65%
2.5D60%

How it's structured

The day/night cycle is the defining structural pillar—day enforces base maintenance, night triggers scavenging missions, creating the core rhythm of play. A bounded narrative arc of civilian survival in a besieged city with a definite progression and ending, despite procedural mission variation. Designed exclusively as a solo experience focused on the player's personal moral and survival struggles.

Day/Night Cycle90%
Campaign85%
Single-Player80%
Mission-Based75%
Frostpunk45% match

Shares Survival Against Nature, Resource Management, Somber, Moral Choice.

Both lean into Survival Against Nature, Single-Player, Resource Management, Campaign.

Survival Against Nature95%Single-Player95%Resource Management90%Campaign85%
Aska43% match

Shares Survival Against Nature, Resource Management, Base Building, Survival Needs.

Both lean into Base Building, Resource Management, Survival Against Nature, Survival Needs.

Base Building95%Resource Management85%Survival Against Nature75%Survival Needs65%
Sheltered42% match

Shares Survival Against Nature, Resource Management, Moral Choice, Somber.

Both lean into Survival Against Nature, Resource Management, Moral Choice, Somber.

Survival Against Nature90%Resource Management85%Moral Choice75%Somber70%

See all games like This War of Mine

Battle Realms39% match

A lesser-known kindred — Base Building, Resource Management, Crafting, Moral Choice. 88% positive across 4,301 Steam reviews.

Both lean into Base Building, Campaign, Resource Management, Crafting.

Base Building85%Campaign70%Resource Management65%Crafting70%
Bum Simulator32% match

A lesser-known kindred — Survival Against Nature, Survival Needs, Resource Management, Base Building. 88% positive across 4,765 Steam reviews.

Both lean into Single-Player, Survival Against Nature, Survival Needs, Resource Management.

Single-Player90%Survival Against Nature75%Survival Needs75%Resource Management55%
Shelter 231% match

A lesser-known kindred — Survival Against Nature, Survival Needs, Resource Management, Melancholic. 85% positive across 4,314 Steam reviews.

Both lean into Single-Player, Survival Against Nature, Survival Needs, Resource Management.

Single-Player95%Survival Against Nature80%Survival Needs75%Resource Management70%
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