Torchlight cover art

Torchlight

2009Runic GamesLinux, PC (Microsoft Windows), Mac, Xbox 360

In this ARPG you control a hero who explores a series of randomized dungeons, fightinghordes of enemies and collecting equipment, gold, and loot while doing so. The game also features a town , to which the hero can return to sell and buy gear and items and pick up quests. As you progress into the dungeon, you get to battle unique bosses that advance the main storyline by completing quests revolving around them. Optionally, the player may take on side quests, random quests or visit branching dungeon areas to further develop their character.

What it feels like

The adventure to save Torchlight is presented with sincere narrative stakes rather than irony or camp.

Earnest48%

What it's about

A fantasy world with magic, quests, and a town to save provides the thematic backdrop.

High Fantasy65%

How it plays

Fast-paced melee combat against hoards of enemies with equipment-driven progression is the core gameplay loop. Randomized item drops of varying rarity and collecting equipment is a primary driver of the reward and progression system. Repeated combat to gain experience and level up is a core loop driving character progression and power.

Hack-and-Slash92%
Loot & Drops89%
Leveling & Grind74%
Character Builds73%
Crafting42%

How it looks and sounds

The game is viewed from a fixed isometric three-quarter perspective, a defining visual presentation. Colorful character sprites, enemies, and effects create a vibrant, appealing visual style distinct from grimdark alternatives. Early 2000s 3D rendering with relatively simple geometry contributes to the stylized, cartoonish aesthetic.

Isometric80%
Vibrant Color55%
Low-Poly50%

How it's structured

Designed as a single-player experience with no multiplayer component in the core game. The core structure revolves around descending through successive randomized dungeon floors collecting loot and fighting bosses. Dungeons are randomized, ensuring each playthrough generates different layouts and enemy distributions.

Single-Player90%
Dungeon Crawl85%
Procedural Levels81%
High Replayability72%
Hub-and-Spoke68%
Campaign60%
Mission-Based55%
Fate74% match

Shares Hack-and-Slash, Dungeon Crawl, Loot & Drops, Isometric.

Both lean into Single-Player, Hack-and-Slash, Dungeon Crawl, Loot & Drops.

Single-Player95%Hack-and-Slash85%Dungeon Crawl90%Loot & Drops80%
Torchlight II70% match

Shares Hack-and-Slash, Loot & Drops, Procedural Levels, Character Builds.

Both lean into Hack-and-Slash, Loot & Drops, Procedural Levels, Character Builds.

Hack-and-Slash92%Loot & Drops90%Procedural Levels78%Character Builds75%
Chronicon66% match

Shares Hack-and-Slash, Loot & Drops, Dungeon Crawl, Procedural Levels.

Both lean into Hack-and-Slash, Loot & Drops, Dungeon Crawl, Procedural Levels.

Hack-and-Slash85%Loot & Drops80%Dungeon Crawl75%Procedural Levels70%

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Fate74% match

A lesser-known kindred — Hack-and-Slash, Dungeon Crawl, Loot & Drops, Isometric. 95% positive across 4,427 Steam reviews.

Both lean into Single-Player, Hack-and-Slash, Dungeon Crawl, Loot & Drops.

Single-Player95%Hack-and-Slash85%Dungeon Crawl90%Loot & Drops80%

A lesser-known kindred — Hack-and-Slash, High Fantasy, Loot & Drops, Earnest. 91% positive across 4,466 Steam reviews.

Both lean into Hack-and-Slash, Single-Player, High Fantasy, Campaign.

Hack-and-Slash90%Single-Player80%High Fantasy65%Campaign70%
Caveblazers32% match

A lesser-known kindred — Procedural Levels, Loot & Drops, High Replayability, Character Builds. 85% positive across 4,522 Steam reviews.

Both lean into Procedural Levels, Loot & Drops, Single-Player, High Replayability.

Procedural Levels90%Loot & Drops70%Single-Player60%High Replayability75%
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