
Toribash
Toribash is an innovative free-to-play online turn-based fighting game where you're able to design your own moves. Complete control over character's body, hundreds of game mods and bloody mess with full body dismemberment.
What it feels like
The emphasis on physics humor, gore spectacle, and creative body destruction invites experimental messing-around. The kinetic rush of custom-designed moves executing and the visceral impact of dismemberment create thrilling moments.
What it's about
Competitive one-on-one fighting echoes martial arts and sports competition structure.
How it plays
Turn-based fighting is the definitional core mechanic—players design and execute moves in discrete turns with full body control. Players craft frame-precise input sequences and custom moves to chain attacks, central to the competitive depth. Full body dismemberment and gore are prominently featured as a core visual feedback and combat mechanic.
How it looks and sounds
The 3D rendering and physics simulation evoke an early 2000s aesthetic consistent with the 2006 release. Combat is viewed from a third-person perspective framing the character in the space.
How it's structured
Online PvP against other players is a primary mode and the focus of competitive play. Hundreds of mods and a level editor enable player-authored experimentation and custom rule sets. Systemic physics and user-generated mods provide endless variations on fights and rulesets.
Kindred games
Shares Turn-Based Combat, Fighting-Game Combos, Competitive PvP, Character Action.
Both lean into Turn-Based Combat, Fighting-Game Combos, Competitive PvP, Character Action.
Shares Physics-Driven, Playful, Sandbox, Level Editor & UGC.
Both lean into Physics-Driven, Playful, Level Editor & UGC, Sandbox.
Shares Physics-Driven, Competitive PvP, Playful, Dismemberment & Gore.
Both lean into Physics-Driven, Competitive PvP, Playful, Emergent Systems.
Closest hidden gems
A lesser-known kindred — Playful, Sandbox, Physics-Driven, Third-Person. 92% positive across 4,750 Steam reviews.
Both lean into Playful, Single-Player, Sandbox, Physics-Driven.
A lesser-known kindred — Playful, Physics-Driven, Competitive PvP, High Replayability. 94% positive across 4,748 Steam reviews.
Both lean into Playful, Physics-Driven, Competitive PvP, High Replayability.
A lesser-known kindred — Competitive PvP, Emergent Systems, High Replayability, Playful. 85% positive across 4,320 Steam reviews.
Both lean into Competitive PvP, Emergent Systems, High Replayability, Playful.





