TrackMania 2: Stadium cover art

TrackMania 2: Stadium

2013NadeoPC (Microsoft Windows)

With over 12 million players, Stadium is the all time favorite racer on PC. A classic needs to stay true to its roots. The acclaimed gameplay of Stadium remains identical: same speed, same controls, same blocks! This core experience is improved by ManiaPlanet: better graphics and more tools for the community. Lots of competitions, new maps and game modes. The most creative community on PC can now benefit from ManiaPlanet cutting edge technologies.

What it feels like

Fast-paced competitive racing creates a kinetic rush and flow during play. Arcade-style physics and creative track design invite experimentation and fun rather than simulation realism.

Exhilarating75%
Playful45%

How it plays

Core gameplay centers on driving and controlling vehicles through tracks, with emphasis on precise control and handling. Built-in track editor is a major feature enabling player-authored content and community creativity. Time attack racing against the clock is the fundamental competitive loop, with scores based on fastest lap times.

Vehicular Control95%
Level Editor & UGC85%
Time Management85%
Physics-Driven50%

How it looks and sounds

Stadium environment features bright, colorful graphics typical of arcade racing games.

Vibrant Color50%

How it's structured

Campaign and single-player time attack modes are core, though multiplayer is also prominent. Online multiplayer racing against other players in competitive head-to-head and ranked modes. Endless custom tracks, time attack scoring systems, and competitive multiplayer drive repeated playthroughs.

Single-Player75%
Competitive PvP70%
High Replayability70%
Handcrafted World65%
Sandbox60%
Bite-Sized Sessions55%
Arena-Based40%

Shares Vehicular Control, Level Editor & UGC, Competitive PvP, Exhilarating.

Both lean into Vehicular Control, Single-Player, Level Editor & UGC, Competitive PvP.

Vehicular Control95%Single-Player85%Level Editor & UGC75%Competitive PvP80%

Shares Vehicular Control, Level Editor & UGC, Physics-Driven, Playful.

Both lean into Vehicular Control, Level Editor & UGC, Physics-Driven, Playful.

Vehicular Control90%Level Editor & UGC75%Physics-Driven95%Playful85%

Shares Vehicular Control, Exhilarating, Competitive PvP, Level Editor & UGC.

Both lean into Vehicular Control, Exhilarating, Single-Player, Competitive PvP.

Vehicular Control95%Exhilarating78%Single-Player65%Competitive PvP68%

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Both lean into Exhilarating, High Replayability, Single-Player, Vibrant Color.

Exhilarating72%High Replayability70%Single-Player65%Vibrant Color75%
F1 201242% match

A lesser-known kindred — Vehicular Control, Competitive PvP, High Replayability, Bite-Sized Sessions. 93% positive across 4,231 Steam reviews.

Both lean into Vehicular Control, Single-Player, Competitive PvP, High Replayability.

Vehicular Control90%Single-Player85%Competitive PvP55%High Replayability50%

A lesser-known kindred — Level Editor & UGC, Playful, High Replayability, Bite-Sized Sessions. 94% positive across 4,748 Steam reviews.

Both lean into Level Editor & UGC, Playful, High Replayability, Physics-Driven.

Level Editor & UGC60%Playful95%High Replayability65%Physics-Driven80%
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