Twelve Minutes cover art

Twelve Minutes

2021Luis AntonioXbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5, Xbox One, Nintendo Switch

Twelve Minutes is a real-time top-down interactive thriller with an accessible click and drag interface. Featuring James McAvoy, Daisy Ridley, and Willem Dafoe. The game blends the dream-like tension of The Shining with the claustrophobia of Rear Window and the fragmented structure of Memento.

What it feels like

A sustained edge-of-seat pressure permeates the 12-minute loop as the player discovers escalating threats and revelations. An enigmatic pull of half-glimpsed secrets and withheld answers drives the experience forward. Corrosive distrust builds as the protagonist realizes loved ones may be hiding dangerous secrets.

Tense80%
Mysterious75%
Paranoid65%
Uncanny65%
Melancholic60%

What it's about

Unraveling what is happening and why the protagonist is trapped drives the central narrative puzzle. The claustrophobic apartment setting, paranoia, and fragmented memory structure create psychological unease rather than jump scares. Remembering and piecing together fragmented details across resets mirrors the protagonist's struggle to understand his situation.

Mystery80%
Psychological Horror75%
Memory65%
Time Travel60%
Identity & Self50%

How it plays

Click-and-drag interface is the primary interaction method for examining and manipulating the environment. Conversation choices with other characters shape outcomes and discovery within and across loops. Character knowledge and understanding gate access to dialogue branches and reveals through conversational skill.

Point-and-Click85%
Dialogue Trees65%
Skill Checks50%
Inventory Management45%

How it looks and sounds

The game is presented from a top-down perspective as a defining visual presentation. The game features prominent performances by James McAvoy, Daisy Ridley, and Willem Dafoe throughout. Top-down perspective provides a fixed, cinematically framed view of the apartment throughout play.

Top-Down85%
Full Voice Acting80%
Fixed Camera70%
Diegetic UI55%

How it's structured

A man trapped in a 12-minute cycle that repeats indefinitely is the core mechanic and narrative premise. Designed as a solo experience with no multiplayer component. The player can explore the apartment and approach conversations in different orders across loops.

Time Loop95%
Single-Player90%
Nonlinear Progression50%

Shares Point-and-Click, Psychological Horror, Mysterious, Mystery.

Both lean into Point-and-Click, Single-Player, Psychological Horror, Mysterious.

Point-and-Click92%Single-Player80%Psychological Horror75%Mysterious70%

Shares Psychological Horror, Mysterious, Mystery, Point-and-Click.

Both lean into Single-Player, Psychological Horror, Mysterious, Mystery.

Single-Player80%Psychological Horror85%Mysterious85%Mystery80%
Her Story50% match

Shares Point-and-Click, Mystery, Full Voice Acting, Mysterious.

Both lean into Single-Player, Mystery, Point-and-Click, Mysterious.

Single-Player95%Mystery80%Point-and-Click75%Mysterious80%

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Single-Player85%Time Loop75%Mystery80%Dialogue Trees75%
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Point-and-Click95%Single-Player80%Mystery85%Tense75%
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