Two Worlds II cover art

Two Worlds II

2010Reality PumpPlayStation 3, Linux, PC (Microsoft Windows), Mac, Xbox 360

Two World II is a fantasy role playing game which continues the storyline from the first game. Aziraal was the ancient god of war revered by the Orcs and said to possess immense powers. When Aziraal's tomb was opened at the end of the first game, the god's powers transferred to our hero's sister. Now the dark lord Gandohar, determined to have Aziraal's power for himself, has taken our hero and his sister captive and is draining those powers from her. The escape from the prison acts as a tutorial for the game until the hero finally steps out into Antaloor. There is a huge world to be explored containing deserts, forests, swamps, seashores, cities and rural areas, plus many hidden caves and dungeons. There will be encounters with every kind of monster imaginable from killer insects to huge beasts, as well as humanoid enemies of varied races. Since the levels of the enemies are not tied to the player's level, some fights need to be avoided until the hero advances and increases his abilities. The game boasts that there are enough quests to keep players busy for about 100 hours. In the single-player game, the hero can be a male only. His specialty (warrior, ranger, mage) can be changed at will by swapping equipment. Success as each is entirely dependent upon how earned skill points are assigned. Two Worlds II features improvements over the first game including new user interface, game engine and magic & crafting systems. It includes all of the gameplay elements that were part of Two Worlds I (riding on horseback, crafting, forging, alchemy). Sailing (planned for the first game, but never released) is possible in this game, albeit in only a few locations. Feats and skills can be learned to enhance each form of combat. Learned spells can be combined with each other using the new card modifiers to enhance or change their effects. Improvements to the crafting/forging aspects make it possible to improve weapons and armor differently. For instance, objects in inventory can be broken down to their base elements (cloth, wood, iron). Two Worlds II also offers five multiplayer modes for up to 8 players: Crystal Capture, PvP, Dual, Adventure (7 chapters), and a Village mode. In multiplayer, new characters are created with a choice of several races and can be male or female.

What it feels like

The straightforward fantasy narrative of divine power and dark lords is played with sincere conviction rather than irony.

Earnest45%

What it's about

Ancient gods, orcs, dark lords, and a secondary fantasy world of Antaloor form the epic fantasy setting. The hero's quest to escape captivity and confront the dark lord Gandohar follows a classic heroic arc.

High Fantasy75%
Heroic Quest60%

How it plays

Warrior specialty and hack-and-slash combat are core interactions, with feats and skills to enhance melee performance. Deep specialization via swappable equipment (warrior, ranger, mage) and skill point allocation enables theorycrafted builds. Crafting, forging, and alchemy systems are significant, with the ability to break down items into base elements and modify weapons and armor.

Melee Combat75%
Character Builds70%
Crafting60%
Skill Checks50%
Loot & Drops45%
Gunplay35%
Level Editor & UGC30%
Spatial Puzzles25%

How it's structured

A huge continuous world of deserts, forests, swamps, and cities explorable in largely non-linear order is the primary environment structure. The game boasts approximately 100 hours of content, indicating sprawling scope and extended playtime expectations. Single-player campaign is the main offering, though multiplayer modes exist as a secondary feature.

Open World85%
Long-Haul Scope65%
Single-Player65%
Campaign60%

Shares Open World, High Fantasy, Melee Combat, Heroic Quest.

Both lean into Open World, High Fantasy, Melee Combat, Campaign.

Open World85%High Fantasy75%Melee Combat70%Campaign75%

Shares Open World, High Fantasy, Melee Combat, Character Builds.

Both lean into Open World, High Fantasy, Single-Player, Melee Combat.

Open World95%High Fantasy95%Single-Player95%Melee Combat80%

Shares Open World, Melee Combat, High Fantasy, Character Builds.

Both lean into Open World, Melee Combat, High Fantasy, Character Builds.

Open World80%Melee Combat70%High Fantasy65%Character Builds65%

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High Fantasy80%Campaign85%Heroic Quest70%Character Builds60%
Mini Ninjas34% match

A lesser-known kindred — Open World, Melee Combat, Heroic Quest. 90% positive across 4,775 Steam reviews.

Both lean into Open World, Melee Combat, Single-Player, Heroic Quest.

Open World68%Melee Combat72%Single-Player48%Heroic Quest45%
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