Ultimate Epic Battle Simulator cover art

Ultimate Epic Battle Simulator

2017Brilliant Game StudiosPC (Microsoft Windows)

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.

What it feels like

The premise of matching chickens against Romans and medieval soldiers against WWII soldiers is mischievous and teasing, inviting players to experiment and find humor in chaos. The humor is rooted in nonsensical matchups (chickens vs. Romans, Medieval vs. WWII) and the cosmic pointlessness of arbitrary battles. The game punctures the seriousness of historical warfare by mixing incompatible eras and creatures in ridiculous combinations.

Playful75%
Absurdist65%
Irreverent55%
Lighthearted50%

What it's about

While framed comedically, the game centers on observing warfare and its massive scale—showing casualties and destruction in absurdist contexts. Military units and warfare form the content, though the game frames them absurdly rather than seriously.

War & Its Cost70%
Military & War50%

How it plays

Carnage and battle outcomes emerge from simulated forces and interactions between different units and entities colliding in real time. Simple unit interactions produce unexpected and unscripted battles depending on what armies the player assembles and how they clash. The interplay of different unit types, statistics, and physics interactions produces emergent, unscripted battle outcomes.

Physics-Driven85%
Emergent Systems80%
Deep Simulation70%
Dismemberment & Gore60%
Loot & Drops25%

How it looks and sounds

The camera follows action from behind or above to show the full scale of battles unfolding. High-detail gore and wear are foregrounded as visual spectacle in the carnage and destruction of battles.

Third-Person60%
Gritty45%

How it's structured

The entire game is built around creating custom battles with no restrictions—players set their own goals and scenarios, which is definitional to sandbox play. Designed as a solo experience where the player orchestrates and observes battles without multiplayer interaction. There is no defined ending—players can keep creating and simulating new battles indefinitely, chasing novel scenarios and entertaining outcomes.

Sandbox95%
Single-Player85%
Endless55%

Shares Sandbox, Playful, Third-Person, Physics-Driven.

Both lean into Single-Player, Sandbox, Playful, Third-Person.

Single-Player90%Sandbox80%Playful85%Third-Person90%

Shares Physics-Driven, Sandbox, Playful, Emergent Systems.

Both lean into Physics-Driven, Sandbox, Playful, Emergent Systems.

Physics-Driven95%Sandbox70%Playful85%Emergent Systems50%

Shares Sandbox, Physics-Driven, Playful, Dismemberment & Gore.

Both lean into Sandbox, Physics-Driven, Single-Player, Playful.

Sandbox88%Physics-Driven92%Single-Player85%Playful75%

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A lesser-known kindred — Sandbox, Playful, Third-Person, Physics-Driven. 92% positive across 4,750 Steam reviews.

Both lean into Single-Player, Sandbox, Playful, Third-Person.

Single-Player90%Sandbox80%Playful85%Third-Person90%
Bum Simulator40% match

A lesser-known kindred — Sandbox, Playful, Absurdist, Irreverent. 88% positive across 4,765 Steam reviews.

Both lean into Sandbox, Single-Player, Playful, Absurdist.

Sandbox95%Single-Player90%Playful65%Absurdist70%

A lesser-known kindred — Playful, Physics-Driven, Sandbox, Lighthearted. 94% positive across 4,748 Steam reviews.

Both lean into Playful, Physics-Driven, Sandbox, Lighthearted.

Playful95%Physics-Driven80%Sandbox55%Lighthearted80%
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