Undertale cover art

Undertale

2015tobyfoxPlayStation 4, Linux, PC (Microsoft Windows), Mac, PlayStation Vita, Xbox One, Nintendo Switch

A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while engaging with a turn-based combat system with puzzle-solving and bullet hell elements, as well as other unconventional game mechanics.

What it feels like

Despite the comedy, emotional beats are played with sincere, unironic heartfelt-ness. A pervasive wistful sadness underlies the Underground's loneliness and the monsters' tragic isolation. The game delights in subverting player expectations and genre conventions with mischievous design.

Earnest75%
Melancholic70%
Playful65%
Whimsical60%

What it's about

The forging and testing of friendships with characters like Papyrus, Undyne, and Alphys is central to the narrative. A grim secondary world of monsters, cruelty, and moral decay where humans and monsters are at odds. The Underground's solitude and the player character's separation from humanity underscore existential loneliness.

Friendship75%
Dark Fantasy70%
Isolation65%
Memory65%
Identity & Self60%
Redemption60%
Mortality55%

How it plays

Weighty ethical decisions about sparing or killing enemies shape the entire narrative and ending. Core combat unfolds in discrete alternating turns between player and enemies. Branching conversation choices with characters drive interaction, characterization, and story outcomes.

Moral Choice90%
Turn-Based Combat85%
Dialogue Trees75%
Bullet Hell70%
Environmental Puzzles55%

How it looks and sounds

Deliberately low-resolution pixel visuals define the game's retro, nostalgic aesthetic. Synthesized 8-bit/16-bit-style music creates the indie RPG soundtrack identity.

Pixel Art80%
Chiptune75%

How it's structured

A bounded, authored story arc from falling Underground to reaching the Surface with a definitive narrative conclusion. Designed entirely as a solo experience with no multiplayer component. Player choices fundamentally fork the story into meaningfully different paths, from pacifism to genocide runs with distinct outcomes.

Campaign95%
Single-Player90%
Branching Narrative85%
High Replayability80%
Multiple Endings80%
Nonlinear Progression65%
New Game Plus60%
Deltarune62% match

Shares Turn-Based Combat, Moral Choice, Pixel Art, Branching Narrative.

Both lean into Campaign, Single-Player, Turn-Based Combat, Moral Choice.

Campaign95%Single-Player90%Turn-Based Combat90%Moral Choice85%

Shares Branching Narrative, Dialogue Trees, Multiple Endings, Moral Choice.

Both lean into Campaign, Single-Player, Branching Narrative, Dialogue Trees.

Campaign95%Single-Player90%Branching Narrative80%Dialogue Trees85%

Shares Branching Narrative, Multiple Endings, Dialogue Trees, Dark Fantasy.

Both lean into Branching Narrative, Multiple Endings, Dialogue Trees, Dark Fantasy.

Branching Narrative95%Multiple Endings90%Dialogue Trees65%Dark Fantasy65%

See all games like Undertale

A lesser-known kindred — Branching Narrative, Moral Choice, Multiple Endings, Dialogue Trees. 98% positive across 4,955 Steam reviews.

Both lean into Branching Narrative, Single-Player, Moral Choice, Campaign.

Branching Narrative90%Single-Player85%Moral Choice82%Campaign70%

A lesser-known kindred — Branching Narrative, Moral Choice, Multiple Endings, Dialogue Trees. 98% positive across 4,238 Steam reviews.

Both lean into Single-Player, Campaign, Branching Narrative, Moral Choice.

Single-Player95%Campaign85%Branching Narrative90%Moral Choice75%
As Dusk Falls39% match

A lesser-known kindred — Branching Narrative, Moral Choice, Multiple Endings, Dialogue Trees. 90% positive across 4,338 Steam reviews.

Both lean into Campaign, Branching Narrative, Single-Player, Moral Choice.

Campaign90%Branching Narrative95%Single-Player85%Moral Choice75%
Work on Undertale?Claim this page to correct details or add missing context.