Unheard cover art

Unheard

2019NEXT StudioPlayStation 4, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Unheard is a narrative-centric detective game. Put on your headphones and step back into the past. Use the voices you hear to return to crime scenes, tracking down each individual involved and solving the cases! The game puts players in the role of a time-traveling detective who is only able to use one sense, sound. Also, the game’s story is a non-linear experience. Players must build their own timelines from the clues in conversations they overhear.

What it feels like

Enigmatic clues and withheld information create sustained intrigue throughout the investigation. Careful listening and reflection are invited to piece together fragmented audio evidence. Sincere treatment of crime investigation and human voices without cynical detachment.

Mysterious75%
Contemplative60%
Earnest55%

What it's about

Playing a detective investigating crime scenes and identifying suspects is definitional to the experience. Unraveling hidden truths from audio clues and connecting seemingly unrelated cases is the core structure. Crime scenes and criminal activity are the central subject of investigation.

Detective90%
Mystery85%
Crime & Underworld70%

How it plays

Core interaction model—clicking hotspots to examine audio clues and build evidence maps. Overheard conversations and branching dialogue clues are the primary vehicle for solving cases. Deductive reasoning from overheard conversations to solve crimes and match suspects to clues.

Point-and-Click75%
Dialogue Trees70%
Logic Puzzles65%

How it looks and sounds

Audio-only perspective—hearing but not seeing—defines the immersive first-person detective experience. Audio is foregrounded as the sole sense; visual elements are secondary supports to listening. UI elements like timeline builders and suspect notes exist within the detective's case file logic.

First-Person80%
Minimal Audio60%
Diegetic UI50%

How it's structured

Solo detective experience with no multiplayer component. Players build their own timelines and tackle cases in non-linear order, choosing investigation paths. A bounded series of connected cases with an overall narrative arc to complete.

Single-Player90%
Nonlinear Progression70%
Campaign65%
Branching Narrative55%
Short Playtime50%
The Operator76% match

Shares Detective, Mystery, Point-and-Click, Mysterious.

Both lean into Single-Player, Detective, Mystery, Point-and-Click.

Single-Player92%Detective85%Mystery88%Point-and-Click92%

Shares Detective, Mystery, Point-and-Click, Mysterious.

Both lean into Single-Player, Detective, Mystery, Point-and-Click.

Single-Player95%Detective92%Mystery90%Point-and-Click95%

Shares Detective, Mystery, Point-and-Click, Dialogue Trees.

Both lean into Single-Player, Detective, Mystery, Point-and-Click.

Single-Player90%Detective90%Mystery95%Point-and-Click95%

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Mystery95%Detective85%Point-and-Click85%Dialogue Trees80%
Simulacra58% match

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Mystery92%Single-Player82%Point-and-Click85%Detective70%
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