Warhammer: End Times - Vermintide cover art

Warhammer: End Times - Vermintide

2015FatsharkPlayStation 4, PC (Microsoft Windows), Xbox One

Vermintide is a co-operative action first person shooter and melee combat adventure set in the End Times of the iconic Warhammer Fantasy universe. Vermintide takes place in and around Ubersreik, a city overrun by Skaven. You will assume the role of one of five heroes, each featuring different play-styles, abilities, gear and personality. Working cooperatively, you must use their individual attributes to survive an apocalyptic invasion from the hordes of relentless rat-men, known as the Skaven. Battles will take place across a range of environments stretching from the top of the Magnus Tower to the bowels of the Under Empire.

What it feels like

An unflinching darkness pervades the apocalyptic rat-men invasion, brutal Skaven encounters, and the End Times setting. Wave-based encounters and relentless hordes create sustained edge-of-seat pressure where mistakes feel costly. The constant active threat of relentless Skaven hordes creates a present, intentional danger to the player throughout.

Grim80%
Tense80%
Menacing70%

What it's about

The End Times of Warhammer Fantasy establishes a grim, decayed fantasy world of apocalyptic invasion and desperation. Despite the dark tone, the Warhammer Fantasy setting includes magic, mythic lore, and the classic fantasy framework.

Dark Fantasy85%
High Fantasy70%

How it plays

Ranged firearms and projectiles are fundamental combat tools alongside melee, supporting the shooter-hybrid identity. Melee combat is co-equal with ranged gunplay as a core interaction pillar, with weapons, abilities, and positioning central to survival. Five distinct heroes with different play-styles, abilities, and gear combinations reward skillful, expressive melee combat execution.

Gunplay90%
Melee Combat90%
Character Action75%
Class System65%
Party Management65%
Loot & Drops60%
Loadout Customization55%
Detection & Awareness50%
Emergent Systems50%

How it looks and sounds

The core visual perspective is explicitly first-person, defining how the player experiences combat and exploration throughout. The Warhammer fantasy environments include decay, oppressive architecture, and macabre settings within Ubersreik and the Under Empire.

First-Person95%
Gothic55%

How it's structured

Cooperative multiplayer over the internet is the intended primary mode, with the design built around team coordination and shared objectives. Missions branch from a central hub into discrete self-contained level environments across varied locations. A bounded story arc of defending Ubersreik from invasion provides narrative structure, though replayability emphasizes runs.

Online Co-op85%
Hub-and-Spoke65%
Campaign60%
Single-Player60%

Shares First-Person, Gunplay, Online Co-op, Grim.

Both lean into First-Person, Online Co-op, Gunplay, Grim.

First-Person95%Online Co-op90%Gunplay85%Grim80%

Shares First-Person, Gunplay, Melee Combat, Tense.

Both lean into First-Person, Gunplay, Melee Combat, Tense.

First-Person85%Gunplay85%Melee Combat75%Tense80%

Shares First-Person, Melee Combat, Online Co-op, Dark Fantasy.

Both lean into First-Person, Melee Combat, Online Co-op, Dark Fantasy.

First-Person95%Melee Combat95%Online Co-op90%Dark Fantasy80%

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