Watch Dogs 2 cover art

Watch Dogs 2

2016Ubisoft MontrealGoogle Stadia, PlayStation 4, PC (Microsoft Windows), Xbox One

Explore a massive and dynamic open world offering an incredible variety of gameplay possibilities. Hack your way through traffic while you engage in dangerous car chases through the winding streets of San Francisco, traverse the rooftops of the colorful and vibrant neighborhoods of Oakland, and infiltrate the cutting-edge offices of Silicon Valley companies. There are many secrets to uncover in the birthplace of the tech revolution.

What it feels like

The game invites experimentation with hacking mechanics and emergent sandbox interactions, with a mischievous tone toward corporate targets. DedSec's counter-culture hacker ethos and satirical approach to Silicon Valley power structures permeate the narrative and tone.

Playful65%
Irreverent60%

What it's about

Silicon Valley tech companies, hacking culture, and digital manipulation of urban infrastructure are central to the setting and tone. The game explores how pervasive technology and surveillance affect San Francisco's citizens and freedom. The hack targets an AI system (Blume and its surveillance network), making machine intelligence a significant thematic concern.

Cyberpunk80%
Technology & Humanity60%
AI & Consciousness50%

How it plays

Hacking is a definional pillar of Watch Dogs 2, used to manipulate traffic, bypass security, and enable core objectives. Traversing rooftops and urban terrain via vaults, climbs, and free-running is a core traversal mode through Oakland and San Francisco. Infiltrating Silicon Valley offices and avoiding detection is a central mechanic, rewarding player positioning and awareness.

Hacking Minigames85%
Parkour70%
Stealth70%
Gunplay65%
Vehicular Control60%
Detection & Awareness55%
Loadout Customization45%
Dialogue Trees40%

How it looks and sounds

The entire game is presented from a third-person behind-the-shoulder camera following Marcus through the city. The colorful and vibrant neighborhoods of Oakland and San Francisco are visually saturated with bright, appealing aesthetics.

Third-Person90%
Vibrant Color70%

How it's structured

San Francisco is presented as a massive, explorable continuous play space where the player navigates neighborhoods, rooftops, and infrastructure in largely non-linear order. The game emphasizes traversal across Oakland and Silicon Valley without loading screens, maintaining a cohesive world as you move through distinct regions. The core campaign is structured as a single-player experience, though multiplayer elements are present as secondary features.

Open World95%
Seamless World75%
Single-Player70%
Sandbox65%
Wide-Linear60%
Online Co-op35%
Watch Dogs67% match

Shares Open World, Third-Person, Hacking Minigames, Cyberpunk.

Both lean into Open World, Third-Person, Cyberpunk, Hacking Minigames.

Open World90%Third-Person85%Cyberpunk80%Hacking Minigames75%

Shares Open World, Third-Person, Parkour, Gunplay.

Both lean into Open World, Third-Person, Single-Player, Parkour.

Open World80%Third-Person82%Single-Player85%Parkour82%

Shares Open World, Third-Person, Hacking Minigames, Stealth.

Both lean into Open World, Third-Person, Hacking Minigames, Stealth.

Open World85%Third-Person70%Hacking Minigames60%Stealth70%

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Open World68%Stealth75%Third-Person50%Single-Player48%

A lesser-known kindred — Third-Person, Open World, Playful, Sandbox. 92% positive across 4,750 Steam reviews.

Both lean into Third-Person, Single-Player, Open World, Playful.

Third-Person90%Single-Player90%Open World65%Playful85%
Bum Simulator30% match

A lesser-known kindred — Open World, Sandbox, Irreverent, Playful. 88% positive across 4,765 Steam reviews.

Both lean into Open World, Sandbox, Single-Player, Irreverent.

Open World80%Sandbox95%Single-Player90%Irreverent75%
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