Watch Dogs cover art

Watch Dogs

2014Ubisoft MontrealGoogle Stadia, PlayStation 3, PlayStation 4, PC (Microsoft Windows), Wii U, Xbox 360, Xbox One

Set in Chicago, where a central network of computers connects everyone and everything, Watch Dogs explores the impact of technology within our society. Using the city as your weapon, you will embark on a personal mission to inflict your own brand of justice. Chicago's overarching network is known as the Central Operating System (ctOS), and it controls almost all of the city's technology and information - including key data on all of the city's residents.

What it feels like

Surveillance, detection mechanics, and vigilante missions create sustained pressure where mistakes carry consequences.

Tense65%

What it's about

The game's core premise revolves around a high-tech, surveillance-driven megacity controlled by corporate computer networks, exemplifying cyberpunk's fusion of advanced technology and urban decay. Watch Dogs explicitly explores how pervasive technology infiltrates society and human relationships, questioning technology's impact on privacy and human agency. The protagonist pursues personal justice against those who wronged him, using the city's systems to investigate and punish targets.

Cyberpunk80%
Technology & Humanity75%
Justice & Law70%
Contemporary65%
Revenge65%
Conspiracy60%

How it plays

Hacking is a signature mechanic allowing players to manipulate the city's infrastructure, security systems, and gather intelligence. Stealth is explicitly listed as a core mechanic, allowing players to avoid detection and plan approaches carefully rather than engaging directly. Third-person shooter combat with firearms is a major engagement option alongside stealth and hacking alternatives.

Hacking Minigames75%
Stealth75%
Gunplay70%
Parkour65%
Vehicular Control65%
Immersive Sim60%
Dialogue Trees50%

How it looks and sounds

The camera follows the protagonist from behind or over-the-shoulder during exploration and combat.

Third-Person85%

How it's structured

Chicago is presented as a large, continuously explorable urban space where players can approach objectives non-linearly, defining the open-world structure. The narrative campaign is designed as a single-player experience, though multiplayer modes supplement it. The game features a bounded story arc with a definite beginning, middle, and end centered on the protagonist's personal vendetta.

Open World90%
Single-Player85%
Campaign80%
Wide-Linear60%
Watch Dogs 267% match

Shares Open World, Third-Person, Hacking Minigames, Cyberpunk.

Both lean into Open World, Third-Person, Hacking Minigames, Cyberpunk.

Open World95%Third-Person90%Hacking Minigames85%Cyberpunk80%
Mafia III52% match

Shares Open World, Third-Person, Revenge, Gunplay.

Both lean into Open World, Third-Person, Revenge, Campaign.

Open World90%Third-Person80%Revenge95%Campaign65%
Mafia48% match

Shares Open World, Third-Person, Vehicular Control, Gunplay.

Both lean into Open World, Third-Person, Campaign, Vehicular Control.

Open World80%Third-Person85%Campaign85%Vehicular Control75%

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Intravenous 232% match

A lesser-known kindred — Stealth, Gunplay, Tense, Immersive Sim. 95% positive across 4,598 Steam reviews.

Both lean into Stealth, Gunplay, Single-Player, Tense.

Stealth85%Gunplay80%Single-Player60%Tense70%
Mini Ninjas28% match

A lesser-known kindred — Open World, Stealth, Third-Person. 90% positive across 4,775 Steam reviews.

Both lean into Open World, Stealth, Third-Person, Single-Player.

Open World68%Stealth75%Third-Person50%Single-Player48%

A lesser-known kindred — Third-Person, Gunplay, Stealth. 88% positive across 4,693 Steam reviews.

Both lean into Third-Person, Gunplay, Stealth, Campaign.

Third-Person80%Gunplay85%Stealth75%Campaign70%
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