We Were Here Too cover art

We Were Here Too

2018Total Mayhem GamesPlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch

We Were Here Too is an online only, first-person cooperative adventure set in a fictional medieval castle. The survivors find themselves in a drastically different scenario. One is trapped in what seems like a royal court, while the other finds themselves in an abandoned tomb. Once again, all they have is a walkie-talkie, with a familiar voice on the other end. Do you have what it takes to survive the castle… together with your friend?

What it feels like

An enigmatic pull of secrets and answers withheld as players uncover the castle's truth. Sustained edge-of-seat pressure as players race against time and coordinate through limited communication. Slow-building anticipatory fear as the truth of the castle unfolds and time pressure mounts.

Mysterious65%
Tense60%
Dread50%
Earnest45%

What it's about

Uncovering the truth behind the dark castle and the nature of the separated survivors drives narrative intrigue. While the Steam tags mention horror and the setting is dark, the primary focus is puzzle-solving rather than frightening the player.

Mystery70%
Horror45%

How it plays

Puzzles woven into the castle environment that require cooperation and description between separated players to solve. Communication through walkie-talkie creates a dialogue-based interaction system where players must describe and relay information to solve puzzles. Deductive, rule-based puzzles requiring communication and reasoning between two separated players.

Environmental Puzzles85%
Dialogue Trees75%
Logic Puzzles70%

How it looks and sounds

The game is explicitly presented as first-person, with each player seeing their own perspective of the castle.

First-Person80%

How it's structured

Online cooperative play with walkie-talkie communication between two separated players is the defining core mechanic of the experience. A full campaign designed to be played cooperatively from start to finish, with players in separate physical spaces solving puzzles together. Designed as a contained adventure experience rather than a sprawling long-haul game.

Online Co-op95%
Co-op Campaign90%
Short Playtime55%
Multiple Endings45%
Branching Narrative40%
We Were Here88% match

Shares Online Co-op, Co-op Campaign, Environmental Puzzles, First-Person.

Both lean into Online Co-op, Co-op Campaign, Environmental Puzzles, First-Person.

Online Co-op95%Co-op Campaign90%Environmental Puzzles85%First-Person70%

Shares Online Co-op, Co-op Campaign, Environmental Puzzles, First-Person.

Both lean into Online Co-op, Co-op Campaign, Environmental Puzzles, First-Person.

Online Co-op95%Co-op Campaign92%Environmental Puzzles85%First-Person65%

Shares Online Co-op, Co-op Campaign, Environmental Puzzles, First-Person.

Both lean into Online Co-op, Co-op Campaign, Environmental Puzzles, First-Person.

Online Co-op95%Co-op Campaign90%Environmental Puzzles80%First-Person75%

See all games like We Were Here Too

The Drifter52% match

A lesser-known kindred — Mystery, Environmental Puzzles, Dialogue Trees, Mysterious. 98% positive across 4,593 Steam reviews.

Both lean into Mystery, Environmental Puzzles, Dialogue Trees, Mysterious.

Mystery85%Environmental Puzzles65%Dialogue Trees70%Mysterious75%

A lesser-known kindred — Dialogue Trees, Mystery, Branching Narrative, Mysterious. 98% positive across 4,238 Steam reviews.

Both lean into Dialogue Trees, Mystery, Branching Narrative, Multiple Endings.

Dialogue Trees80%Mystery70%Branching Narrative90%Multiple Endings80%
Tacoma47% match

A lesser-known kindred — Mystery, First-Person, Mysterious, Dialogue Trees. 86% positive across 4,784 Steam reviews.

Both lean into Mystery, First-Person, Mysterious, Dialogue Trees.

Mystery90%First-Person75%Mysterious80%Dialogue Trees60%
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