Ys VIII: Lacrimosa of Dana cover art

Ys VIII: Lacrimosa of Dana

2016Nihon FalcomGoogle Stadia, PlayStation 4, PC (Microsoft Windows), PlayStation 5, PlayStation Vita, Nintendo Switch

Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.

What it feels like

The rescue narrative and band of castaways seeking to survive and escape conveys sincere emotional investment in character bonds.

Earnest30%

What it's about

Stranded on a cursed island, the player and shipwrecked passengers must survive by building a village and facing environmental threats. The cursed island setting, mysterious ruins, and fearsome beasts establish a secondary-world fantasy atmosphere. Stranded on a remote cursed island emphasizes the castaways' separation from the wider world.

Survival Against Nature75%
High Fantasy60%
Isolation32%

How it plays

Real-time melee combat against beasts is the core moment-to-moment interaction, with Adol wielding weapons to challenge fearsome creatures. Rescuing passengers and building a village from castaways is a core progression system alongside combat. Rescued passengers and party members are assembled and directed in exploration and combat scenarios.

Melee Combat85%
Base Building68%
Party Management58%
Character Builds50%
Loot & Drops45%
Crafting38%

How it looks and sounds

Character design and visual presentation reflect a Japanese anime aesthetic typical of the Ys series. The Ys series is renowned for its orchestral soundtrack, and community tags highlight 'Great Soundtrack' as a standout feature.

Anime Style55%
Orchestral Score48%

How it's structured

The game has a bounded narrative arc following Adol's journey from shipwreck through village-building and island exploration to resolution. The village functions as a central hub where players return to manage and strengthen their settlement before ventures into island zones. Players explore an open island with discretion in tackling dungeons, ruins, and beast encounters across multiple regions.

Campaign80%
Hub-and-Spoke70%
Nonlinear Progression65%
Open Zones42%
Single-Player35%

Shares Melee Combat, Party Management, High Fantasy, Anime Style.

Both lean into Campaign, Melee Combat, Party Management, High Fantasy.

Campaign85%Melee Combat68%Party Management85%High Fantasy80%

Shares High Fantasy, Anime Style, Party Management, Base Building.

Both lean into Campaign, High Fantasy, Anime Style, Party Management.

Campaign75%High Fantasy80%Anime Style70%Party Management65%

Shares High Fantasy, Melee Combat, Base Building, Crafting.

Both lean into High Fantasy, Melee Combat, Base Building, Crafting.

High Fantasy90%Melee Combat60%Base Building75%Crafting85%

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Both lean into Base Building, Campaign, High Fantasy, Party Management.

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A lesser-known kindred — Base Building, Nonlinear Progression, High Fantasy, Survival Against Nature. 86% positive across 4,627 Steam reviews.

Both lean into Base Building, Nonlinear Progression, High Fantasy, Survival Against Nature.

Base Building85%Nonlinear Progression75%High Fantasy70%Survival Against Nature52%
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