Games like BPM: Bullets Per Minute

Ranked by shared qualities, not genre tags.

What defines BPM: Bullets Per Minute

Rhythm & Timing95%
First-Person90%
Gunplay90%
Run-Based90%
Procedural Levels80%
Exhilarating80%
Bullet Hell75%
Single-Player75%
Frantic75%
Air Mobility70%
Dodge Roll65%
Dungeon Crawl65%
Momentum Movement60%
Loot & Drops55%
Bite-Sized Sessions55%
Heroic Quest55%
High Contrast50%
Orchestral Score30%
Neon Abyss54% match

Shares Gunplay, Run-Based, Procedural Levels, Frantic.

Both lean into Gunplay, Run-Based, Frantic, Procedural Levels.

Gunplay85%Run-Based80%Frantic75%Procedural Levels70%

Shares Run-Based, Gunplay, Bullet Hell, Procedural Levels.

Both lean into Run-Based, Gunplay, Bullet Hell, Procedural Levels.

Run-Based90%Gunplay85%Bullet Hell95%Procedural Levels75%

Shares First-Person, Gunplay, Run-Based, Procedural Levels.

Both lean into First-Person, Gunplay, Run-Based, Procedural Levels.

First-Person95%Gunplay95%Run-Based90%Procedural Levels80%
Roboquest49% match

Shares Gunplay, First-Person, Run-Based, Exhilarating.

Both lean into Gunplay, First-Person, Run-Based, Exhilarating.

Gunplay95%First-Person90%Run-Based80%Exhilarating75%
Devil Daggers49% match

Shares First-Person, Gunplay, Frantic, Exhilarating.

Both lean into First-Person, Gunplay, Single-Player, Frantic.

First-Person95%Gunplay90%Single-Player85%Frantic80%
Post Void47% match

Shares First-Person, Gunplay, Run-Based, Exhilarating.

Both lean into First-Person, Gunplay, Single-Player, Run-Based.

First-Person90%Gunplay80%Single-Player85%Run-Based70%
Quake Live47% match

Shares First-Person, Gunplay, Exhilarating, Air Mobility.

Both lean into First-Person, Gunplay, Exhilarating, Air Mobility.

First-Person95%Gunplay95%Exhilarating85%Air Mobility72%
Everspace46% match

Shares Gunplay, Run-Based, First-Person, Procedural Levels.

Both lean into Gunplay, Run-Based, First-Person, Single-Player.

Gunplay95%Run-Based90%First-Person85%Single-Player85%
Beat Hazard46% match

Shares Rhythm & Timing, Gunplay, Exhilarating, Bullet Hell.

Both lean into Rhythm & Timing, Gunplay, Exhilarating, Bullet Hell.

Rhythm & Timing90%Gunplay85%Exhilarating85%Bullet Hell80%

Shares Run-Based, Gunplay, Frantic, Procedural Levels.

Both lean into Run-Based, Gunplay, Frantic, Bullet Hell.

Run-Based90%Gunplay80%Frantic70%Bullet Hell65%
Neon White45% match

Shares First-Person, Gunplay, Exhilarating, Run-Based.

Both lean into First-Person, Exhilarating, Gunplay, Run-Based.

First-Person90%Exhilarating85%Gunplay75%Run-Based75%
Tiny Rogues44% match

Shares Run-Based, Bullet Hell, Dungeon Crawl, Frantic.

Both lean into Run-Based, Single-Player, Bullet Hell, Dungeon Crawl.

Run-Based95%Single-Player90%Bullet Hell88%Dungeon Crawl85%