Alan Wake cover art

Alan Wake

2010Remedy EntertainmentPC (Microsoft Windows), Xbox 360

Alan Wake is a psychological horror action-adventure game developed by Remedy Entertainment. The narrative centres on Alan Wake, a bestselling thriller novelist experiencing writer's block. He travels to the small town of Bright Falls with his wife, Alice, seeking a change of environment. Shortly after their arrival, Alice vanishes under mysterious circumstances. As Alan searches for her, he discovers pages of a thriller novel he does not recall writing. The events described in these pages begin to manifest in reality, and Alan encounters hostile supernatural entities known as the "Taken," who are controlled by darkness. The gameplay involves navigating Bright Falls and using light to combat these dark forces. The storyline explores themes of reality and fiction, along with the influence of the written word.

What it feels like

A persistent supernatural threat actively hunts Alan throughout, creating sustained dread of imminent danger from dark forces. Sustained pressure throughout as players navigate hostile zones, manage limited resources, and face imminent supernatural threats. Enigmatic secrets and withheld answers—the nature of the darkness, Alice's fate, and Alan's reality—pull the player forward.

Menacing70%
Tense60%
Mysterious45%
Somber35%

What it's about

A novelist's grasp on reality frays as written fiction manifests as hostile supernatural threats, creating deep psychological unease alongside horror elements. Unraveling the mystery of Alice's disappearance and the nature of the supernatural darkness driving the narrative is central to the story. The collision of Alan's authorial identity with reality as his written words manifest explores questions of selfhood and authorial control.

Psychological Horror85%
Mystery80%
Identity & Self65%
Memory55%
Love & Romance40%
Existential30%

How it plays

Combat relies heavily on aiming and firing weapons, particularly light-based firearms that are the primary tool against the Taken. Light sources and ammunition are scarce resources that must be managed carefully during combat encounters with the Taken. Alongside gunplay, close-quarters combat with light-based melee tools provides tactical variety against enemies.

Gunplay70%
Resource Management60%
Melee Combat45%
Survival Needs35%

How it looks and sounds

The game is viewed from behind Alan's shoulder, a core third-person perspective that frames combat and exploration throughout. The soundtrack uses sweeping orchestral elements to enhance atmospheric horror and emotional beats throughout the experience. Shadowy, night-heavy atmosphere with high contrast lighting between darkness and light as a defining visual motif.

Third-Person75%
Orchestral Score50%
Film Noir35%

How it's structured

A bounded, authored narrative arc with clear beginning, middle, and end structured around Alan's search and confrontation of the darkness. Designed exclusively for solo play with no multiplayer component, emphasizing personal psychological journey.

Campaign65%
Single-Player50%

Shares Psychological Horror, Third-Person, Gunplay, Resource Management.

Both lean into Psychological Horror, Third-Person, Gunplay, Resource Management.

Psychological Horror85%Third-Person68%Gunplay70%Resource Management55%

Shares Gunplay, Psychological Horror, Menacing, Tense.

Both lean into Campaign, Gunplay, Tense, Menacing.

Campaign90%Gunplay80%Tense80%Menacing70%
Control47% match

Shares Third-Person, Psychological Horror, Gunplay, Mystery.

Both lean into Third-Person, Psychological Horror, Gunplay, Campaign.

Third-Person95%Psychological Horror75%Gunplay85%Campaign85%

See all games like Alan Wake

A lesser-known kindred — Psychological Horror, Identity & Self, Mystery, Mysterious. 89% positive across 4,523 Steam reviews.

Both lean into Psychological Horror, Identity & Self, Mystery, Single-Player.

Psychological Horror75%Identity & Self80%Mystery58%Single-Player80%

A lesser-known kindred — Psychological Horror, Mystery, Menacing, Tense. 87% positive across 4,350 Steam reviews.

Both lean into Psychological Horror, Mystery, Campaign, Single-Player.

Psychological Horror80%Mystery80%Campaign90%Single-Player100%

A lesser-known kindred — Mystery, Third-Person, Identity & Self, Memory. 90% positive across 4,965 Steam reviews.

Both lean into Mystery, Campaign, Third-Person, Single-Player.

Mystery80%Campaign85%Third-Person70%Single-Player90%
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