Among Us cover art

Among Us

2018InnerslothXbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5, Xbox One, Nintendo Switch

Play with 4-15 player online or via local WiFi as you attempt to prepare your spaceship for departure, but beware as one or more random players among the Crew are Impostors bent on killing everyone! Originally created as a party game, we recommend playing with friends at a LAN party or online using voice chat. Enjoy cross-platform play between Android, iOS, PC, and console.

What it feels like

The social deduction inherently invites mischievous role-play, false accusations, and teasing fun among friends. Crew players develop corrosive distrust, suspecting everyone's motives and second-guessing innocuous actions. The constant risk of death, accusations, and betrayal maintain edge-of-seat pressure throughout play.

Playful78%
Paranoid75%
Tense72%
Lighthearted70%

What it's about

Crew players investigate suspicious behavior and gather clues about who the Impostors are, mirroring detective work. Hidden Impostor identities and their covert elimination attempts structure the game as a conspiracy to uncover. The central hidden truth—who the Impostors are—remains obscured and drives player engagement and discussion.

Detective75%
Conspiracy68%
Mystery65%

How it plays

Impostors hide in plain sight among Crew, blending into normal activities while Crew attempts to identify them through social observation. Crew vigilance about suspicious behavior, body locations, and witness accounts drives tension and accusation dynamics. Discussion and voting phases are structured conversation moments where players debate accusations and defend themselves.

Social Stealth88%
Detection & Awareness82%
Dialogue Trees70%
Quick-Time Events45%

How it looks and sounds

Gameplay is presented from a direct overhead perspective for clarity in task navigation and social observation. Bean-shaped characters and colorful, rounded visual design evoke adorable, approachable charm. Bold, saturated colors—reds, blues, purples—drive the visual identity and character differentiation.

Top-Down80%
Cute65%
Vibrant Color60%

How it's structured

The core gameplay is structured as direct competition between Impostor players and Crew players, with opposing win conditions that define the entire experience. Impostors and Crew play by fundamentally different rules, roles, and objectives—a canonical example of asymmetric multiplayer design. Crew members cooperate as a team against Impostor adversaries, with success tied to collective coordination and trust.

Competitive PvP95%
Asymmetric Multiplayer92%
Team-Based85%
Bite-Sized Sessions72%
Short Playtime65%

Shares Competitive PvP, Team-Based, Asymmetric Multiplayer, Dialogue Trees.

Both lean into Competitive PvP, Team-Based, Asymmetric Multiplayer, Dialogue Trees.

Competitive PvP95%Team-Based80%Asymmetric Multiplayer70%Dialogue Trees85%

Shares Competitive PvP, Asymmetric Multiplayer, Team-Based, Social Stealth.

Both lean into Competitive PvP, Asymmetric Multiplayer, Team-Based, Social Stealth.

Competitive PvP85%Asymmetric Multiplayer80%Team-Based80%Social Stealth70%

Shares Competitive PvP, Asymmetric Multiplayer, Team-Based, Social Stealth.

Both lean into Competitive PvP, Asymmetric Multiplayer, Team-Based, Social Stealth.

Competitive PvP92%Asymmetric Multiplayer82%Team-Based88%Social Stealth85%

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