Unfortunate Spacemen cover art

Unfortunate Spacemen

2020Geoff 'Zag' KeenePC (Microsoft Windows)

An online multiplayer game about shapeshifting deception and betrayal! As a hapless, brave spaceman employed by The Company you'll work diligently to defend and be rescued from failing outposts, but not everyone around you is who they claim to be...

What it feels like

Every teammate is potentially a traitor; suspicion and distrust of others is the emotional baseline of play. The constant danger of discovery, sudden betrayals, and high-stakes voting create sustained edge-of-seat pressure. The chaos of accusation phases and the absurdity of the impostor premise invite teasing and mischievous fun.

Paranoid78%
Tense75%
Playful72%

What it's about

The investigative hunt for hidden Impostors and reading body language drives the social deduction loop. Hidden traitors working toward concealed sabotage objectives create a pervasive sense of hidden plots. Space outposts and corporate employment establish a sci-fi setting, though lightly woven into the social deduction core.

Detective72%
Conspiracy68%
Science Fiction60%

How it plays

Impostors win by blending in among Spacemen, using deception and misdirection rather than direct confrontation. Spacemen must read behavior, watch for suspicious actions, and navigate NPC-like patrol patterns and evidence of sabotage. Post-round discussion and accusation phases allow players to debate, defend, and convince others of guilt or innocence.

Social Stealth85%
Detection & Awareness78%
Dialogue Trees65%
Takedowns & Assassination58%
Gunplay55%
Resource Management48%

How it looks and sounds

The game is played from the spaceman's perspective, though this is a secondary aesthetic detail.

First-Person35%

How it's structured

The core design pits players against each other in real-time deception and combat, with winning requiring outwitting and eliminating opponents. Players work in two teams (Spacemen vs. Impostors) with coordinated roles and opposing objectives that define the entire experience. The two sides play by fundamentally different rules: Spacemen work openly toward missions while Impostors sabotage and kill covertly.

Competitive PvP92%
Team-Based88%
Asymmetric Multiplayer82%
Online Co-op75%
Mission-Based50%

Shares Competitive PvP, Team-Based, Asymmetric Multiplayer, Social Stealth.

Both lean into Competitive PvP, Team-Based, Asymmetric Multiplayer, Social Stealth.

Competitive PvP85%Team-Based80%Asymmetric Multiplayer80%Social Stealth70%
Among Us71% match

Shares Competitive PvP, Asymmetric Multiplayer, Team-Based, Social Stealth.

Both lean into Competitive PvP, Asymmetric Multiplayer, Social Stealth, Team-Based.

Competitive PvP95%Asymmetric Multiplayer92%Social Stealth88%Team-Based85%

Shares Asymmetric Multiplayer, Social Stealth, Paranoid, Team-Based.

Both lean into Asymmetric Multiplayer, Social Stealth, Paranoid, Team-Based.

Asymmetric Multiplayer90%Social Stealth80%Paranoid85%Team-Based75%

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