Lockdown Protocol cover art

Lockdown Protocol

2025Mirage Creative LabPC (Microsoft Windows)

A first-person social deduction game, combining real-time action and communication, 3 to 8 players. While most players will do their best to complete objectives and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.

What it feels like

Sustained pressure and edge-of-seat uncertainty as hidden enemies operate and are hunted. Players must distrust and suspect one another; anyone could be a disssident. Player communication is sincere argumentation and genuine social reasoning without irony.

Tense70%
Paranoid65%
Earnest35%

What it's about

Hidden traitors within the group and a concealed plot drive paranoia and investigation.

Conspiracy45%

How it plays

Communication and conversation are foregrounded as the primary tool for deduction, persuasion, and deception. Dissidents must blend in and hide their identity among cooperators to avoid detection. Cooperators must read behavioral cues, suspicion, and testimony to identify hidden dissidents.

Dialogue Trees75%
Social Stealth70%
Detection & Awareness65%
Emergent Systems50%
Real-Time with Pause50%
Skill Checks40%

How it looks and sounds

Explicitly first-person perspective as the core camera mode for action and communication.

First-Person60%

How it's structured

The core gameplay loop pits informed dissidents against uninformed cooperators in direct adversarial conflict. Dissidents and cooperators play by fundamentally different rules, knowledge, and win conditions. Explicit team structure: cooperators vs. dissidents with coordinated, role-based win conditions.

Competitive PvP85%
Asymmetric Multiplayer80%
Team-Based80%
Short Playtime45%
Bite-Sized Sessions40%

Shares Competitive PvP, Dialogue Trees, Team-Based, Asymmetric Multiplayer.

Both lean into Competitive PvP, Dialogue Trees, Team-Based, Asymmetric Multiplayer.

Competitive PvP95%Dialogue Trees85%Team-Based80%Asymmetric Multiplayer70%
Among Us72% match

Shares Competitive PvP, Asymmetric Multiplayer, Team-Based, Social Stealth.

Both lean into Competitive PvP, Asymmetric Multiplayer, Team-Based, Social Stealth.

Competitive PvP95%Asymmetric Multiplayer92%Team-Based85%Social Stealth88%

Shares Competitive PvP, Team-Based, Asymmetric Multiplayer, Social Stealth.

Both lean into Competitive PvP, Team-Based, Asymmetric Multiplayer, Social Stealth.

Competitive PvP92%Team-Based88%Asymmetric Multiplayer82%Social Stealth85%

See all games like Lockdown Protocol

A lesser-known kindred — Competitive PvP, Asymmetric Multiplayer, Team-Based, Detection & Awareness. 85% positive across 4,320 Steam reviews.

Both lean into Competitive PvP, Asymmetric Multiplayer, Team-Based, Detection & Awareness.

Competitive PvP95%Asymmetric Multiplayer90%Team-Based55%Detection & Awareness65%

A lesser-known kindred — Dialogue Trees, Paranoid, Tense, Skill Checks. 89% positive across 4,523 Steam reviews.

Both lean into Dialogue Trees, Paranoid, Skill Checks, Tense.

Dialogue Trees68%Paranoid65%Skill Checks85%Tense55%
R.U.S.E.34% match

A lesser-known kindred — Competitive PvP, Tense, Detection & Awareness, Emergent Systems. 96% positive across 4,427 Steam reviews.

Both lean into Competitive PvP, Tense, Detection & Awareness, Emergent Systems.

Competitive PvP75%Tense70%Detection & Awareness70%Emergent Systems65%
Work on Lockdown Protocol?Claim this page to correct details or add missing context.