Anno 2070 cover art

Anno 2070

2011Related DesignsPC (Microsoft Windows)

Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Ubisoft Blue Byte, and published by Ubisoft. Anno 2070 requires Uplay to operate.

What it feels like

The pacing encourages thoughtful planning, optimization, and reflection on economic and ecological systems. Despite complexity, the experience prioritizes calm, unhurried decision-making rather than frantic pressure.

Contemplative55%
Serene50%

What it's about

Set in 2070, the game's core identity centers on near-future technology, ecology, and environmental themes. Speculative future setting with advanced technology, floating cities, and sci-fi ecological systems. Building a functioning future society reflects aspirational, if sometimes idealized, visions of civilization.

Near-Future90%
Science Fiction85%
Utopian45%

How it plays

Planning, constructing, and growing functional cities is the definitive core loop. Balancing production chains, supply, demand, and finite resources across interconnected systems is central. Buying, selling, and managing trade between your own colonies and with NPCs/players drives economic strategy.

City Building95%
Resource Management85%
Trading & Economy75%
Base Building70%
Deep Simulation70%
Real-Time Strategy60%
Automation55%

How it looks and sounds

Detailed 3D rendering of cities and environments with realistic lighting and textures grounds the presentation. A fixed three-quarter isometric perspective is the primary viewing angle for city management and building. A sweeping, atmospheric orchestral score accompanies the strategic city-building experience.

Photorealistic50%
Isometric45%
Orchestral Score40%

How it's structured

The game emphasizes setting your own goals—build economic empires, colonize islands, and manage resources with minimal imposed objectives beyond economic viability. Players explore and develop islands in a large continuous play space with freedom to expand and develop multiple colonies simultaneously. Core single-player experience, though multiplayer modes are available as secondary options.

Sandbox80%
Open World75%
Single-Player65%
Seamless World55%
Handcrafted World50%
Online Co-op40%
Campaign35%
Ostriv61% match

Shares City Building, Resource Management, Sandbox, Deep Simulation.

Both lean into City Building, Sandbox, Resource Management, Deep Simulation.

City Building95%Sandbox85%Resource Management80%Deep Simulation75%

Shares City Building, Sandbox, Resource Management, Base Building.

Both lean into City Building, Sandbox, Resource Management, Base Building.

City Building95%Sandbox85%Resource Management70%Base Building80%

Shares City Building, Sandbox, Resource Management, Science Fiction.

Both lean into City Building, Sandbox, Resource Management, Base Building.

City Building75%Sandbox85%Resource Management75%Base Building80%

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Cliff Empire42% match

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