Assassin's Creed III cover art

Assassin's Creed III

2012Ubisoft MontrealPlayStation 3, PC (Microsoft Windows), Wii U, Xbox 360

Assassin's Creed III is an open-world action-adventure game set primarily in 18th-century Colonial America during the American Revolution. Players control two characters across the story: Haytham Kenway, a British Templar operating during the French and Indian War, and his half-Mohawk son Ratonhnhaké:ton (also known as Connor), who becomes an Assassin. Gameplay takes place across Boston, New York City, and a large wilderness frontier, with free-running, stealth, and combat using weapons including tomahawks, muskets, bows, and the series' signature Hidden Blades. The game introduces naval combat through Connor's captaining of a warship, as well as hunting, a homestead economy system, and seasonal weather that affects gameplay. A modern-day framing narrative follows Desmond Miles using the Animus to relive his ancestors' memories.

What it feels like

The narrative treats Connor's personal struggle and moral conviction sincerely without irony or camp.

Earnest65%

What it's about

Grounded in the real American Revolutionary War period with authentic colonial locations and historical texture. The American Revolution's uprising and class struggle form the narrative backdrop and thematic weight. The game examines colonial conquest, indigenous displacement, and Connor's fight to protect his people and land.

Historical80%
Revolution & Class70%
Colonialism60%
Identity & Self50%

How it plays

Free-running across urban and natural terrain via vaults, climbs, and wall-runs is a core traversal system. Close-quarters combat with tomahawks, Hidden Blades, and other weapons is a central confrontation system. Avoiding detection through shadow, sound, and patrol reading is a primary playstyle option for combat encounters.

Parkour80%
Melee Combat75%
Stealth75%
Gunplay65%
Takedowns & Assassination65%
Detection & Awareness60%
Vehicular Control60%
Resource Management50%
Environmental Puzzles40%

How it looks and sounds

The camera follows Connor from behind the shoulder as the standard perspective throughout exploration and combat. The game aims for realistic rendering of colonial architecture, landscapes, and character models.

Third-Person90%
Photorealistic65%

How it's structured

A large continuous explorable space spanning Boston, New York, and the colonial wilderness forms the core of moment-to-moment play. The main campaign is a bounded single-player story following Connor's journey, though multiplayer modes exist separately. A definite narrative arc with beginning, middle, and end following Connor's role in the Revolution and personal quest.

Open World90%
Single-Player85%
Campaign80%

Shares Open World, Third-Person, Historical, Parkour.

Both lean into Open World, Third-Person, Single-Player, Stealth.

Open World85%Third-Person75%Single-Player75%Stealth80%

Shares Third-Person, Open World, Parkour, Stealth.

Both lean into Third-Person, Single-Player, Open World, Campaign.

Third-Person90%Single-Player90%Open World85%Campaign85%

Shares Open World, Third-Person, Stealth, Historical.

Both lean into Open World, Third-Person, Stealth, Single-Player.

Open World85%Third-Person80%Stealth90%Single-Player80%

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Open World68%Stealth75%Melee Combat72%Third-Person50%

A lesser-known kindred — Third-Person, Gunplay, Stealth, Historical. 88% positive across 4,693 Steam reviews.

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Third-Person80%Gunplay85%Stealth75%Campaign70%

A lesser-known kindred — Historical, Vehicular Control, Photorealistic, Resource Management. 87% positive across 4,452 Steam reviews.

Both lean into Historical, Vehicular Control, Campaign, Single-Player.

Historical85%Vehicular Control90%Campaign50%Single-Player45%
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