Assassin's Creed Brotherhood cover art

Assassin's Creed Brotherhood

2010Ubisoft MontrealPlayStation 3, PC (Microsoft Windows), Mac, Xbox 360

Assassin's Creed Brotherhood is an action-adventure game set in Rome, where Master Assassin Ezio Auditore takes on the Templar Order. Players recruit and command a Brotherhood of Assassins to dismantle the corrupt powers entrenched in the city. The game combines stealth, combat, and leadership as Ezio rallies allies to fight alongside him. The game also introduces a multiplayer mode to the series, where players choose from a roster of unique characters with distinct weapons and assassination techniques, competing against each other online.

What it feels like

The narrative plays its themes of justice, loyalty, and brotherhood with sincere commitment despite the fantastical setting.

Earnest60%

What it's about

Set in Renaissance Rome with grounded historical setting, factions, and architecture as backdrop. Covert infiltration, gathering intelligence on targets, and dismantling a hidden conspiracy-driven organization. Ezio's personal vendetta against those responsible for his family's destruction drives the narrative arc.

Historical75%
Espionage65%
Revenge55%
Power & Corruption50%

How it plays

Avoiding detection, using shadows, and reading patrol patterns are definitional to the assassination fantasy and core to progression. Close-quarters sword combat against guards is a core fallback when stealth is broken or chosen. Fluid climbing, vaulting, and traversal across rooftops and buildings is a major traversal and evasion mechanic.

Stealth90%
Melee Combat75%
Parkour75%
Takedowns & Assassination70%
Party Management65%
Detection & Awareness60%
Dialogue Trees45%
Social Stealth45%

How it looks and sounds

The camera follows Ezio from behind/shoulder view, allowing sight of the world and character movement. Cutscenes feature stylized character animation though the main game uses 3D rendering.

Third-Person80%
Hand-Drawn 2D40%

How it's structured

Rome is a large continuous explorable space traversable in non-linear fashion, central to the experience of moving between districts and targets. The core campaign is designed for solo play, though multiplayer is a separate mode. Multiplayer mode pits players directly against each other in assassination-focused competitive matches.

Open World85%
Single-Player80%
Competitive PvP50%
Wide-Linear50%

Shares Open World, Stealth, Third-Person, Parkour.

Both lean into Open World, Stealth, Third-Person, Single-Player.

Open World95%Stealth85%Third-Person90%Single-Player90%

Shares Open World, Third-Person, Stealth, Melee Combat.

Both lean into Open World, Third-Person, Stealth, Melee Combat.

Open World88%Third-Person92%Stealth82%Melee Combat76%

Shares Third-Person, Open World, Stealth, Parkour.

Both lean into Third-Person, Single-Player, Open World, Stealth.

Third-Person90%Single-Player90%Open World85%Stealth75%

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Both lean into Single-Player, Third-Person, Party Management, Earnest.

Single-Player80%Third-Person75%Party Management60%Earnest55%
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