
Audiosurf 2
By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.
What it feels like
The kinetic sensation of riding through a music-driven track at varying speeds creates a thrilling, flow-state experience.
What it's about
The game works with the player's own contemporary music collection, grounding it in present-day sounds.
How it plays
Core gameplay is built around landing actions on musical beats and rhythm as the primary interaction model. The core mechanic involves navigating and avoiding obstacles on a lane-based track in time with music, similar to rhythm-game dodging. Collecting matching colors or patterns along the track aligns with rhythm-game pattern-matching elements.
How it looks and sounds
The game uses the player's own music as the primary driver of both gameplay and visual generation. The music visualization generates colorful, dynamic visuals that are central to the aesthetic experience. The visual design strips the track and obstacles to essential geometric shapes, keeping focus on the music and rhythm.
How it's structured
Each song generates a unique track layout procedurally based on the music's audio data, making every playthrough structurally different. The ability to use any song from the player's music collection means near-infinite varied playthroughs with different tracks. Play continues through the entire length of a chosen song with no defined ending goal beyond completing the track.
Kindred games
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