Audiosurf 2 cover art

Audiosurf 2

2015Dylan FittererLinux, PC (Microsoft Windows), Mac

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.

What it feels like

The kinetic sensation of riding through a music-driven track at varying speeds creates a thrilling, flow-state experience.

Exhilarating70%

What it's about

The game works with the player's own contemporary music collection, grounding it in present-day sounds.

Contemporary35%

How it plays

Core gameplay is built around landing actions on musical beats and rhythm as the primary interaction model. The core mechanic involves navigating and avoiding obstacles on a lane-based track in time with music, similar to rhythm-game dodging. Collecting matching colors or patterns along the track aligns with rhythm-game pattern-matching elements.

Rhythm & Timing95%
Dodge Roll60%
Match & Pattern55%

How it looks and sounds

The game uses the player's own music as the primary driver of both gameplay and visual generation. The music visualization generates colorful, dynamic visuals that are central to the aesthetic experience. The visual design strips the track and obstacles to essential geometric shapes, keeping focus on the music and rhythm.

Dynamic Music90%
Vibrant Color85%
Minimalist Visuals40%

How it's structured

Each song generates a unique track layout procedurally based on the music's audio data, making every playthrough structurally different. The ability to use any song from the player's music collection means near-infinite varied playthroughs with different tracks. Play continues through the entire length of a chosen song with no defined ending goal beyond completing the track.

Procedural Levels90%
High Replayability80%
Endless75%
Single-Player70%
Bite-Sized Sessions65%
Short Playtime65%
Local Co-op35%
Audiosurf81% match

Shares Dynamic Music, Rhythm & Timing, Procedural Levels, Vibrant Color.

Both lean into Dynamic Music, Rhythm & Timing, Procedural Levels, High Replayability.

Dynamic Music95%Rhythm & Timing90%Procedural Levels90%High Replayability80%
Musynx68% match

Shares Rhythm & Timing, Dynamic Music, High Replayability, Vibrant Color.

Both lean into Rhythm & Timing, Dynamic Music, Single-Player, High Replayability.

Rhythm & Timing95%Dynamic Music75%Single-Player80%High Replayability65%
Beat Hazard66% match

Shares Dynamic Music, Rhythm & Timing, Exhilarating, Procedural Levels.

Both lean into Dynamic Music, Rhythm & Timing, Exhilarating, Endless.

Dynamic Music95%Rhythm & Timing90%Exhilarating85%Endless75%

See all games like Audiosurf 2

14061% match

A lesser-known kindred — Rhythm & Timing, Dynamic Music, Vibrant Color, High Replayability. 93% positive across 4,688 Steam reviews.

Both lean into Rhythm & Timing, Dynamic Music, Single-Player, Vibrant Color.

Rhythm & Timing95%Dynamic Music85%Single-Player90%Vibrant Color70%

A lesser-known kindred — Rhythm & Timing, Procedural Levels, High Replayability, Vibrant Color. 93% positive across 4,806 Steam reviews.

Both lean into Rhythm & Timing, Procedural Levels, Single-Player, High Replayability.

Rhythm & Timing95%Procedural Levels85%Single-Player85%High Replayability70%

A lesser-known kindred — Rhythm & Timing, Vibrant Color, High Replayability, Exhilarating. 97% positive across 4,216 Steam reviews.

Both lean into Rhythm & Timing, Vibrant Color, High Replayability, Exhilarating.

Rhythm & Timing95%Vibrant Color75%High Replayability70%Exhilarating72%
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