Backrooms: Escape Together cover art

Backrooms: Escape Together

2026Triiodide StudiosPC (Microsoft Windows), PlayStation 5

A visually lifelike 1-6 player co-op survival horror made in Unreal Engine 5. Explore procedurally generated levels that host liminal environments, puzzles, and entities with new levels and content added regularly. You are at the mercy of what's lurking and must do whatever it takes to escape.

What it feels like

The slow-building anticipatory fear of unseen entities lurking in liminal spaces defines the emotional register. Liminal environments and forced progression into deeper levels create suffocating atmospheric pressure. Even in co-op, the liminal Backrooms setting creates an ambient sense of isolation and emptiness.

Dread80%
Oppressive70%
Lonely50%

What it's about

Horror is the primary design goal, with entities and dread as central to the experience. Survival mechanics and resource scavenging are core to progressing through hostile environments. The Backrooms setting emphasizes solitude and being trapped in a liminal, inhuman space.

Horror90%
Survival Against Nature80%
Isolation75%

How it plays

Managing survival under threat—doing whatever it takes to escape—implies resource and health management. Using available materials to survive and progress indicates scavenging and budgeting of tools. Puzzles woven into liminal level design require understanding and manipulating the environment.

Survival Needs65%
Resource Management60%
Environmental Puzzles55%
Stealth50%
Immersive Sim40%

How it looks and sounds

First-person perspective is definitional to the exploration and horror atmosphere throughout the Backrooms. Unreal Engine 5 with visually lifelike presentation emphasizes photorealistic rendering as a core aesthetic choice. Survival horror emphasis suggests interface elements integrate with the world rather than floating overlay.

First-Person90%
Photorealistic85%
Diegetic UI35%

How it's structured

1-6 player online co-op is explicitly highlighted as core to the design. 11 procedurally generated levels ensure each playthrough differs significantly in layout and encounter. Progression through discrete levels with failure resetting progress follows run-based structure.

Online Co-op85%
Procedural Levels80%
Run-Based60%
Single-Player55%
Live Service40%

Shares Online Co-op, First-Person, Horror, Dread.

Both lean into Online Co-op, First-Person, Horror, Dread.

Online Co-op95%First-Person80%Horror70%Dread75%

Shares First-Person, Horror, Dread, Survival Against Nature.

Both lean into First-Person, Horror, Dread, Survival Against Nature.

First-Person88%Horror85%Dread88%Survival Against Nature80%

Shares First-Person, Horror, Dread, Isolation.

Both lean into First-Person, Horror, Isolation, Dread.

First-Person95%Horror90%Isolation85%Dread80%

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First-Person90%Horror80%Dread80%Single-Player95%
We Went Back40% match

A lesser-known kindred — First-Person, Dread, Isolation, Oppressive. 86% positive across 4,772 Steam reviews.

Both lean into First-Person, Dread, Isolation, Oppressive.

First-Person75%Dread80%Isolation75%Oppressive60%

A lesser-known kindred — First-Person, Horror, Survival Against Nature, Survival Needs. 96% positive across 4,352 Steam reviews.

Both lean into First-Person, Horror, Survival Against Nature, Single-Player.

First-Person95%Horror85%Survival Against Nature70%Single-Player90%
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