
Resident Evil 7: Biohazard
Resident Evil 7: Biohazard is the first game of the Resident Evil series to switch from 3rd-person to fully 1st-person perspective. A complete refresh of gameplay systems simultaneously propels the survival horror experience to another level. It is as much horror as it is survival, boosting up scare elements and minimizing downright shooting action. The game allows use of Sony's PSVR Headset to play in VR mode.
What it feels like
Sustained anticipatory fear of unknown threats and slow-building terror permeates the isolated farmhouse exploration. Visceral horror coupling terror with revulsion, grotesque imagery, and body horror drives the emotional core. A crushing, suffocating atmosphere of the hostile farmhouse and its inhabitants weighs heavily on the player throughout.
What it's about
Horror is the primary creative intent, with the game explicitly designed to maximize scares and frightening moments within an abandoned farmhouse setting. Isolation and entrapment in a hostile farmhouse environment is the narrative and atmospheric core, with fear seeping through the walls as described. The experience emphasizes psychological terror, dread, and disturbing atmosphere over gore alone, creating unease through environment and threat.
How it plays
Managing limited resources, health, and ammunition under scarcity pressure is central to the survival horror loop and tactical decision-making. Scarce ammunition, healing items, and supplies must be budgeted carefully throughout the experience, driving tension and strategic play. Puzzle-solving woven into exploration and interacting with the farmhouse environment is a meaningful component of progression.
How it looks and sounds
The entire game is built around the switch to fully first-person perspective, a defining design choice that reframes the survival horror experience and immersion. Grimy, worn textures of a dilapidated farmhouse and visceral gore create a grimy, high-detail realism throughout.
How it's structured
The core experience is designed as a single-player campaign, despite some multiplayer content existing as bonus features. A bounded, authored story arc with a definite beginning and end structures the narrative experience through the isolated farmhouse.
Kindred games
Shares First-Person, Horror, Dread, Psychological Horror.
Both lean into First-Person, Horror, Single-Player, Psychological Horror.
Shares First-Person, Dread, Psychological Horror, Horror.
Both lean into First-Person, Dread, Psychological Horror, Single-Player.
Shares First-Person, Psychological Horror, Dread, Horror.
Both lean into First-Person, Psychological Horror, Dread, Horror.
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