Resident Evil 7: Biohazard cover art

Resident Evil 7: Biohazard

2017Capcom Development Division 1Google Stadia, Xbox Series X|S, PlayStation 4, Nintendo Switch 2, PlayStation VR, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Xbox One

Resident Evil 7: Biohazard is the first game of the Resident Evil series to switch from 3rd-person to fully 1st-person perspective. A complete refresh of gameplay systems simultaneously propels the survival horror experience to another level. It is as much horror as it is survival, boosting up scare elements and minimizing downright shooting action. The game allows use of Sony's PSVR Headset to play in VR mode.

What it feels like

Sustained anticipatory fear of unknown threats and slow-building terror permeates the isolated farmhouse exploration. Visceral horror coupling terror with revulsion, grotesque imagery, and body horror drives the emotional core. A crushing, suffocating atmosphere of the hostile farmhouse and its inhabitants weighs heavily on the player throughout.

Dread80%
Horrific75%
Oppressive75%
Lonely65%

What it's about

Horror is the primary creative intent, with the game explicitly designed to maximize scares and frightening moments within an abandoned farmhouse setting. Isolation and entrapment in a hostile farmhouse environment is the narrative and atmospheric core, with fear seeping through the walls as described. The experience emphasizes psychological terror, dread, and disturbing atmosphere over gore alone, creating unease through environment and threat.

Horror90%
Isolation85%
Psychological Horror75%
Gothic Horror60%

How it plays

Managing limited resources, health, and ammunition under scarcity pressure is central to the survival horror loop and tactical decision-making. Scarce ammunition, healing items, and supplies must be budgeted carefully throughout the experience, driving tension and strategic play. Puzzle-solving woven into exploration and interacting with the farmhouse environment is a meaningful component of progression.

Survival Needs70%
Resource Management65%
Environmental Puzzles60%
Stealth55%
Gunplay50%
Melee Combat50%

How it looks and sounds

The entire game is built around the switch to fully first-person perspective, a defining design choice that reframes the survival horror experience and immersion. Grimy, worn textures of a dilapidated farmhouse and visceral gore create a grimy, high-detail realism throughout.

First-Person95%
Gritty60%

How it's structured

The core experience is designed as a single-player campaign, despite some multiplayer content existing as bonus features. A bounded, authored story arc with a definite beginning and end structures the narrative experience through the isolated farmhouse.

Single-Player90%
Campaign80%

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First-Person95%Horror92%Single-Player90%Psychological Horror85%
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Cry of Fear70% match

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First-Person90%Psychological Horror95%Dread85%Horror75%

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