Barony cover art

Barony

2015Turning Wheel LLCLinux, PC (Microsoft Windows), Mac, Nintendo Switch

Barony is a 3D, first-person roguelike that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall. Challenge is the calling card of this hard-boiled dungeon-crawler.

What it feels like

Challenge is the calling card, and roguelike permadeath creates sustained edge-of-seat pressure.

Tense70%

What it's about

Evil lich curse and brutal dungeons define a grim, decayed fantasy world.

Dark Fantasy65%

How it plays

Roguelike design with reset on death raises the weight and consequence of each decision and error. Combat via weapons and engagement is a central system in this dungeon-crawling action-RPG. Iconic and unusual RPG classes drive character differentiation and party composition.

Permadeath85%
Melee Combat80%
Class System70%
Character Builds60%
Stealth60%
Inventory Management55%
Loot & Drops55%
Immersive Sim50%
Level Editor & UGC30%

How it looks and sounds

First-person perspective is definitional to the experience, explicitly named in the pitch. Voxel tag hints at blocky, Minecraft-like rendering style supporting freeform dungeon traversal.

First-Person75%
Voxel35%

How it's structured

Roguelike structure with discrete attempts that reset on death, a foundational design principle of the game. Successive descent through dungeon floors is the core progression structure, explicitly mirroring classic roguelikes. Cryptic and intricate dungeon designs crafted by hand, drawing from Nethack and classic roguelike traditions.

Run-Based95%
Dungeon Crawl90%
Handcrafted World85%
Co-op Campaign75%
High Replayability75%
Procedural Levels50%
Sworn58% match

Shares Run-Based, Melee Combat, Permadeath, Co-op Campaign.

Both lean into Run-Based, Melee Combat, Permadeath, Co-op Campaign.

Run-Based95%Melee Combat85%Permadeath75%Co-op Campaign80%

Shares Dungeon Crawl, Run-Based, First-Person, Melee Combat.

Both lean into Dungeon Crawl, Run-Based, First-Person, Melee Combat.

Dungeon Crawl80%Run-Based70%First-Person85%Melee Combat75%
Necropolis53% match

Shares Run-Based, Permadeath, Dungeon Crawl, Melee Combat.

Both lean into Run-Based, Permadeath, Dungeon Crawl, Melee Combat.

Run-Based95%Permadeath80%Dungeon Crawl75%Melee Combat70%

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Both lean into Run-Based, Permadeath, Melee Combat, High Replayability.

Run-Based95%Permadeath85%Melee Combat80%High Replayability75%
Fate44% match

A lesser-known kindred — Dungeon Crawl, Run-Based, High Replayability, Loot & Drops. 95% positive across 4,427 Steam reviews.

Both lean into Dungeon Crawl, Run-Based, High Replayability, Loot & Drops.

Dungeon Crawl90%Run-Based75%High Replayability70%Loot & Drops80%
20XX26% match

A lesser-known kindred — Run-Based, Procedural Levels, High Replayability, Loot & Drops. 91% positive across 4,562 Steam reviews.

Both lean into Run-Based, Procedural Levels, High Replayability, Loot & Drops.

Run-Based95%Procedural Levels90%High Replayability50%Loot & Drops65%
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