Necropolis cover art

Necropolis

2016Harebrained SchemesPlayStation 4, PC (Microsoft Windows), Mac, Xbox One

Necropolis is a third-person action roguelike, set in a living dungeon that changes every time you play, filled with monsters, myth and magic, and lorded over by the mad mystical intellect known only as the Brazen Head.

What it feels like

Permadeath, difficult souls-like combat, and procedural threats maintain sustained pressure and edge-of-seat tension. The dark fantasy setting and unforgiving roguelike design evoke a harsh, unflinching atmosphere.

Tense70%
Grim55%

What it's about

A mystical dungeon lorded over by the Brazen Head with monsters and myth evokes a dark, supernatural fantasy setting. The living dungeon and creatures suggest an unsettling tone, though horror is not the primary focus.

Dark Fantasy55%
Horror35%

How it plays

Third-person action combat with deliberate, stamina-aware melee combat is a major gameplay pillar explicitly referenced in user tags. Roguelike permadeath structure is core—death resets progress, raising the weight of each decision and encounter. Close-quarters weapon combat against monsters is a central interaction mode.

Soulslike Combat85%
Permadeath80%
Melee Combat70%
Loot & Drops65%
Dodge Roll50%
Crafting35%

How it looks and sounds

Third-person perspective is core to the presentation and player camera during dungeon crawl and combat.

Third-Person90%

How it's structured

Roguelike structure with procedurally generated dungeons that reset on death, with progression between runs, is definitional to the experience. The living dungeon changes every playthrough via procedural generation, making each run architecturally distinct. Descent through successive dungeon floors in a living procedural space is the primary structural progression.

Run-Based95%
Procedural Levels90%
Dungeon Crawl75%
Meta-Progression60%
Local Co-op50%
Online Co-op45%
Seamless World45%
Sworn64% match

Shares Run-Based, Permadeath, Melee Combat, Procedural Levels.

Both lean into Run-Based, Permadeath, Melee Combat, Procedural Levels.

Run-Based95%Permadeath75%Melee Combat85%Procedural Levels60%

Shares Run-Based, Soulslike Combat, Melee Combat, Permadeath.

Both lean into Run-Based, Soulslike Combat, Melee Combat, Permadeath.

Run-Based82%Soulslike Combat85%Melee Combat80%Permadeath62%

Shares Third-Person, Procedural Levels, Soulslike Combat, Run-Based.

Both lean into Third-Person, Procedural Levels, Soulslike Combat, Run-Based.

Third-Person85%Procedural Levels80%Soulslike Combat65%Run-Based55%

See all games like Necropolis

Caveblazers55% match

A lesser-known kindred — Run-Based, Procedural Levels, Permadeath, Melee Combat. 85% positive across 4,522 Steam reviews.

Both lean into Run-Based, Procedural Levels, Permadeath, Melee Combat.

Run-Based95%Procedural Levels90%Permadeath85%Melee Combat80%
20XX43% match

A lesser-known kindred — Run-Based, Procedural Levels, Meta-Progression, Loot & Drops. 91% positive across 4,562 Steam reviews.

Both lean into Run-Based, Procedural Levels, Meta-Progression, Loot & Drops.

Run-Based95%Procedural Levels90%Meta-Progression75%Loot & Drops65%
Fate34% match

A lesser-known kindred — Procedural Levels, Run-Based, Dungeon Crawl, Loot & Drops. 95% positive across 4,427 Steam reviews.

Both lean into Procedural Levels, Run-Based, Dungeon Crawl, Loot & Drops.

Procedural Levels80%Run-Based75%Dungeon Crawl90%Loot & Drops80%
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