
Ixion
Authorised by DOLOS AEC, you will guide the Tiqqun space station onwards in a perilous journey to find a new home for humanity. Station infrastructure, population management, exploration, survival, these responsibilities fall to you. Will you find hope out there in the dark? Good luck Administrator.
What it feels like
A grave, subdued tone of struggling to preserve humanity in an unrelenting, cold dark environment. Despite the harsh conditions, the quest to find 'hope out there in the dark' and a new home reflects earned optimism. Described as 'unrelenting' and balancing preservation and exploration implies sustained pressure and the weight of decisions.
What it's about
An interstellar journey across the stars seeking a new home for humanity, anchoring the setting and narrative stakes. Survival of humanity in the hostile dark of space is the central existential struggle. Humanity is searching for refuge after Earth is lost or uninhabitable, a post-collapse framing.
How it plays
Managing station infrastructure and city-building mechanics are core to the gameplay loop, as emphasized throughout the marketing. Population management and autonomous colonist needs drive emergent management challenges, central to the experience. Balancing resources under pressure and scarcity is a core responsibility and gameplay pillar.
How it looks and sounds
UI and visual presentation likely favor clarity and information density over ornament, consistent with management sim aesthetics.
How it's structured
Explicitly single-player focused, as stated in the Steam description and features. The game has a defined narrative arc as the Tiqqun journeys to find a new home for humanity, with a clear progression structure rather than endless play. Described as an 'odyssey' and 'unrelenting' journey suggesting substantial playtime to complete the campaign.
Kindred games
Shares City Building, Resource Management, Colony Sim, Survival Against Nature.
Both lean into City Building, Single-Player, Resource Management, Colony Sim.
Shares City Building, Resource Management, Colony Sim, Survival Against Nature.
Both lean into City Building, Single-Player, Resource Management, Colony Sim.
Shares City Building, Resource Management, Colony Sim, Post-Apocalyptic.
Both lean into City Building, Resource Management, Single-Player, Colony Sim.
Closest hidden gems
A lesser-known kindred — City Building, Resource Management, Colony Sim, Post-Apocalyptic. 87% positive across 4,363 Steam reviews.
Both lean into City Building, Resource Management, Single-Player, Colony Sim.
A lesser-known kindred — City Building, Resource Management, Deep Simulation. 95% positive across 4,642 Steam reviews.
Both lean into City Building, Resource Management, Single-Player, Deep Simulation.
A lesser-known kindred — Resource Management, Survival Against Nature, Survival Needs, Meta-Progression. 91% positive across 4,486 Steam reviews.
Both lean into Single-Player, Resource Management, Campaign, Survival Needs.




