Endzone: A World Apart cover art

Endzone: A World Apart

2021Gentlymad StudiosXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5

Endzone is a post apocalyptic survival city builder, where you start a new civilization with a group of people after a global nuclear disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.

What it feels like

Constant environmental threats (radiation, storms, droughts) maintain pressure to manage crises and prevent collapse. The slow systemic unfolding of city growth and the meditation on rebuilding civilization after catastrophe invite reflection.

Tense65%
Contemplative55%

What it's about

Set explicitly in a shattered post-nuclear-disaster world; the survival struggle against environmental ruin defines the fiction. Enduring a hostile natural world—radiation, toxic rain, sandstorms, droughts—is the central structural struggle.

Post-Apocalyptic95%
Survival Against Nature85%

How it plays

Constructing and managing a functioning city/settlement is the definitional core of the experience. Gathering, budgeting, and spending scarce resources (food, water, building materials) under environmental pressure is central. Managing colonist survival against radiation, toxic rain, sandstorms, and droughts creates the persistent threat layer.

City Building95%
Resource Management90%
Survival Needs85%
Colony Sim80%
Deep Simulation75%

How it looks and sounds

Post-apocalyptic ruin, weathered environments, and industrial survival aesthetics evoke worn, grimy realism.

Gritty60%

How it's structured

Explicitly designed as single-player; no multiplayer component mentioned. Core loop is building and managing a settlement in an open-ended way with player-defined goals of survival and expansion. City-building and survival progression invites extended play across many in-game seasons and cycles.

Single-Player90%
Sandbox85%
Long-Haul Scope70%
Procedural Levels35%
Ixion73% match

Shares City Building, Resource Management, Colony Sim, Survival Against Nature.

Both lean into City Building, Single-Player, Resource Management, Colony Sim.

City Building90%Single-Player90%Resource Management85%Colony Sim85%
Cliff Empire72% match

Shares Post-Apocalyptic, City Building, Resource Management, Colony Sim.

Both lean into Post-Apocalyptic, City Building, Resource Management, Single-Player.

Post-Apocalyptic95%City Building92%Resource Management88%Single-Player80%

Shares City Building, Resource Management, Colony Sim, Sandbox.

Both lean into City Building, Resource Management, Colony Sim, Single-Player.

City Building90%Resource Management85%Colony Sim80%Single-Player65%

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Cliff Empire72% match

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Post-Apocalyptic95%City Building92%Resource Management88%Single-Player80%
TheoTown49% match

A lesser-known kindred — City Building, Sandbox, Resource Management, Deep Simulation. 95% positive across 4,642 Steam reviews.

Both lean into City Building, Sandbox, Resource Management, Single-Player.

City Building90%Sandbox85%Resource Management70%Single-Player60%
Bum Simulator36% match

A lesser-known kindred — Sandbox, Survival Against Nature, Survival Needs, Resource Management. 88% positive across 4,765 Steam reviews.

Both lean into Single-Player, Sandbox, Survival Needs, Survival Against Nature.

Single-Player90%Sandbox95%Survival Needs75%Survival Against Nature75%
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