Command & Conquer 4: Tiberian Twilight cover art

Command & Conquer 4: Tiberian Twilight

2010EA Los AngelesLinux, PC (Microsoft Windows)

Behold disciples of Nod, for the end is soon upon us. Electronic Arts’ award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command & Conquer 4, which will introduce a multitude of innovations to the classic fast and fluid Command & Conquer gameplay, while retaining the core compulsions that fans have come to love over the series’ history. It is the year 2062 and humanity is at the brink of extinction. Tiberium, the mysterious, alien crystalline structure that has infested Earth for decades and served as the primary reason for years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, is close to rendering the planet uninhabitable. Mankind is on the verge of extinction when Kane, Nod’s prophetic leader, emerges from seclusion to deliver GDI the message that he has developed a system that could control Tiberium and harness its power. But he cannot build this "Tiberium Control Network" without GDI’s cooperation. Thus, the two opposing factions – GDI and Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. After 15 years, the network is nearly complete, Tiberium is under strict control and our revitalized, newly terraformed planet is on the cusp of a new age of prosperity and progress. It is then that the world’s citizens begin to seriously ponder why Kane chose to help, and what will he want in return. These questions and more lead to the dramatic final act of the Tiberium saga. With a multitude of innovative new features to the fast and fluid C&C gameplay, Command & Conquer 4 offers players an entirely new way to play C&C. An all-in-one mobile base, persistent player progression across all game modes that is constantly updated in a real-time online profile, a 3-class system for each of the two factions, co-operative play, and a 5v5 objective-based multiplayer mode that promotes teamwork and social interaction, make Command & Conquer 4 unlike any other C&C experience.

What it feels like

Humanity on the brink of extinction and urgent conflict between factions creates sustained pressure throughout the campaign. The grave stakes of planetary extinction and the hush of a collapsing civilization set a subdued, serious tone. Kane's enigmatic emergence and unclear intentions pull the narrative with secrets half-glimpsed.

Tense55%
Somber45%
Mysterious35%

What it's about

The setting is a futuristic 2062 Earth with alien Tiberium infestation and technological warfare as the core backdrop. The narrative grapples with humanity's impending extinction and Kane's mysterious intentions, raising existential questions. Kane's hidden motives and the question of what he will demand in return suggest concealed plots underpinning the story.

Science Fiction75%
Existential45%
Conspiracy40%

How it plays

Real-time strategy commanding economies and armies is the definitive core gameplay loop of Command & Conquer 4. Constructing and expanding a mobile base is central to the C&C 4 experience, with an all-in-one mobile base being a signature innovation. A 3-class system for each faction (GDI and Nod) structures unit and ability options throughout play.

Real-Time Strategy95%
Base Building85%
Class System55%
Level Editor & UGC35%

How it looks and sounds

The 2010-era RTS employs high-fidelity 3D rendering typical of contemporary real-time strategy visuals.

Photorealistic30%

How it's structured

A bounded, authored story arc across GDI and Nod factions culminates in the dramatic final act of the Tiberium saga. Co-operative play and online multiplayer modes are explicitly featured as core systems in C&C 4. A full single-player campaign is a core component alongside multiplayer modes.

Campaign80%
Online Co-op70%
Single-Player70%
Team-Based65%
Meta-Progression60%
Grey Goo51% match

Shares Real-Time Strategy, Base Building, Science Fiction, Tense.

Both lean into Real-Time Strategy, Base Building, Science Fiction, Single-Player.

Real-Time Strategy95%Base Building85%Science Fiction80%Single-Player70%

Shares Real-Time Strategy, Science Fiction, Tense, Online Co-op.

Both lean into Real-Time Strategy, Science Fiction, Campaign, Single-Player.

Real-Time Strategy95%Science Fiction90%Campaign85%Single-Player70%

Shares Real-Time Strategy, Science Fiction, Base Building, Tense.

Both lean into Real-Time Strategy, Science Fiction, Base Building, Campaign.

Real-Time Strategy90%Science Fiction70%Base Building60%Campaign55%

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