Games like Command & Conquer 4: Tiberian Twilight

Ranked by shared qualities, not genre tags.

What defines Command & Conquer 4: Tiberian Twilight

Real-Time Strategy95%
Base Building85%
Campaign80%
Science Fiction75%
Online Co-op70%
Single-Player70%
Team-Based65%
Meta-Progression60%
Class System55%
Tense55%
Existential45%
Somber45%
Conspiracy40%
Level Editor & UGC35%
Mysterious35%
Photorealistic30%
Grey Goo51% match

Shares Real-Time Strategy, Base Building, Science Fiction, Tense.

Both lean into Real-Time Strategy, Base Building, Science Fiction, Single-Player.

Real-Time Strategy95%Base Building85%Science Fiction80%Single-Player70%

Shares Real-Time Strategy, Science Fiction, Tense, Online Co-op.

Both lean into Real-Time Strategy, Science Fiction, Campaign, Single-Player.

Real-Time Strategy95%Science Fiction90%Campaign85%Single-Player70%

Shares Real-Time Strategy, Science Fiction, Base Building, Tense.

Both lean into Real-Time Strategy, Science Fiction, Base Building, Campaign.

Real-Time Strategy90%Science Fiction70%Base Building60%Campaign55%

Shares Real-Time Strategy, Science Fiction, Base Building, Photorealistic.

Both lean into Real-Time Strategy, Science Fiction, Campaign, Base Building.

Real-Time Strategy95%Science Fiction90%Campaign75%Base Building70%

Shares Real-Time Strategy, Base Building, Science Fiction, Photorealistic.

Both lean into Real-Time Strategy, Base Building, Science Fiction, Campaign.

Real-Time Strategy95%Base Building85%Science Fiction85%Campaign80%

Shares Real-Time Strategy, Science Fiction, Team-Based, Tense.

Both lean into Real-Time Strategy, Team-Based, Science Fiction, Tense.

Real-Time Strategy85%Team-Based85%Science Fiction75%Tense75%

Shares Real-Time Strategy, Science Fiction, Base Building, Level Editor & UGC.

Both lean into Real-Time Strategy, Science Fiction, Campaign, Base Building.

Real-Time Strategy95%Science Fiction80%Campaign75%Base Building70%
SpellForce 343% match

Shares Real-Time Strategy, Base Building, Online Co-op, Class System.

Both lean into Real-Time Strategy, Campaign, Base Building, Single-Player.

Real-Time Strategy85%Campaign70%Base Building65%Single-Player60%

Shares Real-Time Strategy, Base Building, Science Fiction.

Both lean into Real-Time Strategy, Base Building, Science Fiction, Single-Player.

Real-Time Strategy95%Base Building85%Science Fiction75%Single-Player35%
Icarus39% match

Shares Science Fiction, Online Co-op, Base Building, Meta-Progression.

Both lean into Science Fiction, Online Co-op, Base Building, Meta-Progression.

Science Fiction80%Online Co-op80%Base Building65%Meta-Progression75%

Shares Real-Time Strategy, Science Fiction, Base Building.

Both lean into Real-Time Strategy, Science Fiction, Base Building, Campaign.

Real-Time Strategy95%Science Fiction80%Base Building60%Campaign30%

Shares Online Co-op, Science Fiction, Base Building, Class System.

Both lean into Online Co-op, Science Fiction, Base Building, Class System.

Online Co-op95%Science Fiction85%Base Building60%Class System70%