Crawl cover art

Crawl

2017PowerhoofPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! It’s bullet-hell beat-em-up meets old-school RPG, in an arcadey party-game for up to 4 players. One player is the hero, exploring a randomly generated dungeon full of traps and monsters - all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl! Then it's a race to gain enough XP and loot to reach the final battle, where it's all on one as the other players collectively control the hulking final boss!

What it feels like

The mechanics invite mischievous, experimental fun as players control monsters to trip up friends.

Playful80%

What it's about

A grim dungeon-crawling fantasy setting with combat, traps, and boss encounters. The dungeon and monster aesthetics incorporate horror elements; user tags cite Lovecraftian themes.

Dark Fantasy50%
Horror40%

How it plays

Randomized item drops of varying rarity reward dungeon exploration and enemy defeat, driving the progression loop. Other players control distinct monster roles within the dungeon, functioning as a managed opposition force. Combat emphasizes stylish, expressive melee execution and chained attacks against enemies.

Loot & Drops80%
Party Management75%
Character Action70%
Hack-and-Slash70%
Bullet Hell65%
Leveling & Grind60%
Permadeath50%

How it looks and sounds

Deliberately low-resolution pixel graphics define the visual style and retro arcade aesthetic.

Pixel Art75%

How it's structured

Local multiplayer up to 4 players on a shared screen is the definitional core mechanic and design. Direct competition between the hero and monster-controlling players is the central dynamic and win condition. Play is divided into discrete dungeon runs that reset on the player's death, with progression carried between attempts via leveling and loot.

Local Co-op90%
Competitive PvP85%
Run-Based85%
Procedural Levels75%
Meta-Progression55%
Arena-Based50%
Multiple Endings35%
Ember Knights59% match

Shares Run-Based, Hack-and-Slash, Local Co-op, Loot & Drops.

Both lean into Run-Based, Hack-and-Slash, Local Co-op, Loot & Drops.

Run-Based89%Hack-and-Slash92%Local Co-op72%Loot & Drops78%
Lost Castle58% match

Shares Run-Based, Local Co-op, Hack-and-Slash, Procedural Levels.

Both lean into Run-Based, Local Co-op, Hack-and-Slash, Procedural Levels.

Run-Based80%Local Co-op65%Hack-and-Slash80%Procedural Levels75%
Absolum57% match

Shares Run-Based, Hack-and-Slash, Local Co-op, Character Action.

Both lean into Run-Based, Hack-and-Slash, Local Co-op, Character Action.

Run-Based85%Hack-and-Slash95%Local Co-op55%Character Action70%

See all games like Crawl

Caveblazers55% match

A lesser-known kindred — Run-Based, Procedural Levels, Local Co-op, Loot & Drops. 85% positive across 4,522 Steam reviews.

Both lean into Run-Based, Procedural Levels, Local Co-op, Pixel Art.

Run-Based95%Procedural Levels90%Local Co-op75%Pixel Art75%
20XX49% match

A lesser-known kindred — Run-Based, Procedural Levels, Local Co-op, Loot & Drops. 91% positive across 4,562 Steam reviews.

Both lean into Run-Based, Procedural Levels, Local Co-op, Loot & Drops.

Run-Based95%Procedural Levels90%Local Co-op70%Loot & Drops65%
Fate42% match

A lesser-known kindred — Loot & Drops, Run-Based, Procedural Levels, Hack-and-Slash. 95% positive across 4,427 Steam reviews.

Both lean into Loot & Drops, Run-Based, Procedural Levels, Hack-and-Slash.

Loot & Drops80%Run-Based75%Procedural Levels80%Hack-and-Slash85%
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