
Cultist Simulator
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world. In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it. Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.
What it feels like
The core experience centers on unraveling hidden truths, secret histories, and concealed knowledge through card-driven narrative discovery. A slow-building anticipatory fear permeates the experience of summoning gods and pursuing eldritch power. The unhurried card-driven pace invites reflection on choice, consequence, and eldritch knowledge.
What it's about
Alien gods, sanity-twisting rituals, and unholy mysteries define the 1920s-themed setting drawing directly on Lovecraftian cosmic horror conventions. Sanity-twisting rituals and the player's transformation through forbidden knowledge emphasize psychological dread over gore. The seeker's transformation through forbidden knowledge and eldritch contact reshapes who they become.
How it plays
A card-game structure where players assemble and manipulate a deck is the mechanical foundation of moment-to-moment play. Choices at every moment shape narrative outcomes, forming the primary interactive decision-making system. Indoctrinating innocents and pursuing power raise weighty ethical decisions with narrative consequence.
How it's structured
Explicitly designed as a single-player narrative experience without multiplayer systems. Player choices explicitly fork the narrative into meaningfully different paths and transformative outcomes. Described as a roguelike where each playthrough differs and players gradually unlock knowledge across distinct runs.
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