Dark Souls II cover art

Dark Souls II

2014FromSoftwarePlayStation 3, PC (Microsoft Windows), Xbox 360

Dark Souls II is an action role-playing game set in the kingdom of Drangleic. Players control the Bearer of the Curse, navigating a dark, interconnected world filled with challenging enemies and complex boss encounters. Combat emphasizes precise timing, stamina management, and adaptability, with options for dual-wielding, varied weapon types, and a flexible character progression system. The online servers were shut down on March 31st, 2024.

What it feels like

Harsh unflinching darkness permeates the world design, aesthetic, and narrative without flinching from brutality. A crushing, suffocating heaviness from the environment's architecture and atmosphere presses onto the player.

Grim75%
Oppressive70%

What it's about

A grim, decayed fantasy world of crumbling kingdoms, curses, and moral ambiguity defines the setting.

Dark Fantasy80%

How it plays

Deliberate stamina-gated melee combat rewarding spacing and punishment of openings is the definitive core of Dark Souls II's moment-to-moment gameplay. Deep stat, equipment, and skill combinations enable varied theorycrafted character builds across multiple playstyles. Invincibility-framed rolls are a core defensive tool with careful stamina trade-offs.

Soulslike Combat95%
Character Builds70%
Dodge Roll65%
Parry / Riposte65%
Lock-On Targeting60%
Loot & Drops55%
Gear Upgrades50%
Leveling & Grind50%
Resource Management45%
Immersive Sim40%
Weapon Durability40%

How it looks and sounds

The camera follows the player character from behind or over the shoulder throughout play. Ornate decaying cathedrals, gothic architecture, and macabre grandeur define the visual world.

Third-Person90%
Gothic65%

How it's structured

The primary campaign is designed for solo play with meaningful single-player progression throughout. A bounded story arc through Drangleic with a definite narrative end-point and clear progression goals. A largely linear story spine through Drangleic is punctuated by interconnected explorable areas with optional content.

Single-Player85%
Campaign80%
Wide-Linear58%
Nonlinear Progression55%
Multiple Endings45%

Shares Soulslike Combat, Dark Fantasy, Third-Person, Grim.

Both lean into Soulslike Combat, Dark Fantasy, Third-Person, Single-Player.

Soulslike Combat85%Dark Fantasy80%Third-Person65%Single-Player70%
Thymesia73% match

Shares Soulslike Combat, Third-Person, Dark Fantasy, Grim.

Both lean into Soulslike Combat, Single-Player, Third-Person, Dark Fantasy.

Soulslike Combat95%Single-Player90%Third-Person85%Dark Fantasy85%

Shares Soulslike Combat, Dark Fantasy, Third-Person, Grim.

Both lean into Soulslike Combat, Dark Fantasy, Third-Person, Grim.

Soulslike Combat95%Dark Fantasy85%Third-Person60%Grim60%

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Single-Player70%Nonlinear Progression75%Grim50%Character Builds45%
Caveblazers25% match

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Both lean into Dark Fantasy, Grim, Single-Player, Loot & Drops.

Dark Fantasy65%Grim70%Single-Player60%Loot & Drops70%
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