Deceit cover art

Deceit

2017AutomatonLinux, PC (Microsoft Windows)

Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?

What it feels like

Sustained distrust and suspicion of other players permeates every interaction, core to the deceit and deduction loop. High edge-of-seat pressure as infected players hide and non-infected hunt, with elimination feeling imminent. Unknowns abound—identities hidden, motives unclear, and secrets withheld throughout.

Paranoid75%
Tense70%
Mysterious65%
Oppressive40%
Playful35%

What it's about

Unraveling who among the group is infected drives the central tension and deduction puzzle. The horror stems from paranoia, distrust, and the psychological dread of not knowing who to trust rather than visceral threats.

Mystery75%
Psychological Horror60%

How it plays

Infected players must blend into the group and hide their status through deception and behavior mimicry to survive. Non-infected players must read behaviors, speech, and actions to identify who is infected before they are eliminated. First-person shooter mechanics with aiming and firing are a core interaction layer for both infected and non-infected gameplay.

Social Stealth85%
Detection & Awareness80%
Gunplay75%
Dialogue Trees40%
Skill Checks35%

How it looks and sounds

The entire game is experienced from a first-person shooter perspective, core to immersion and information asymmetry.

First-Person90%

How it's structured

The core loop is direct PvP competition where players compete against each other with asymmetric knowledge (hidden infected players) driving all interaction. Infected players have fundamentally different objectives and capabilities than non-infected, playing by different rules in the same space. Play unfolds in bounded asylum locations rather than a traversable world, arena-like spaces structured for PvP confrontation.

Competitive PvP95%
Asymmetric Multiplayer90%
Arena-Based50%

Shares Competitive PvP, Asymmetric Multiplayer, Social Stealth, First-Person.

Both lean into Competitive PvP, Asymmetric Multiplayer, Social Stealth, First-Person.

Competitive PvP85%Asymmetric Multiplayer80%Social Stealth70%First-Person60%

Shares Competitive PvP, Asymmetric Multiplayer, Social Stealth, Detection & Awareness.

Both lean into Competitive PvP, Asymmetric Multiplayer, Social Stealth, Detection & Awareness.

Competitive PvP92%Asymmetric Multiplayer82%Social Stealth85%Detection & Awareness78%

Shares Competitive PvP, First-Person, Asymmetric Multiplayer, Detection & Awareness.

Both lean into Competitive PvP, First-Person, Asymmetric Multiplayer, Detection & Awareness.

Competitive PvP95%First-Person85%Asymmetric Multiplayer85%Detection & Awareness75%

See all games like Deceit

A lesser-known kindred — Competitive PvP, Asymmetric Multiplayer, Gunplay, Detection & Awareness. 85% positive across 4,320 Steam reviews.

Both lean into Competitive PvP, Asymmetric Multiplayer, Gunplay, Detection & Awareness.

Competitive PvP95%Asymmetric Multiplayer90%Gunplay75%Detection & Awareness65%

A lesser-known kindred — First-Person, Mystery, Tense, Psychological Horror. 87% positive across 4,350 Steam reviews.

Both lean into First-Person, Mystery, Tense, Psychological Horror.

First-Person100%Mystery80%Tense80%Psychological Horror80%
Gnosia40% match

A lesser-known kindred — Mystery, Social Stealth, Mysterious, Paranoid. 94% positive across 4,960 Steam reviews.

Both lean into Mystery, Social Stealth, Mysterious, Paranoid.

Mystery80%Social Stealth70%Mysterious65%Paranoid50%
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