Dicey Dungeons cover art

Dicey Dungeons

2019Terry CavanaghXbox Series X|S, PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Xbox One, Nintendo Switch

Fighting against fortune would be a lot easier if you weren't a walking dice.

What it feels like

The game invites experimentation and mischief with its dice-powered absurdist premise and lighthearted presentation. A fanciful, imaginative premise of being a walking dice defying fate in dungeons delivers quirky charm throughout.

Playful80%
Whimsical75%

What it's about

A fantasy dungeon setting with Lady Luck as the antagonist, though played lightly with comedic tone.

High Fantasy50%

How it plays

Cards are the units and actions of moment-to-moment combat, with dice rolls driving card plays and battle decisions. Assembling and refining a deck across runs is the primary progression and character-building loop, foundational to the roguelike. Combat unfolds in discrete alternating turns where dice determine which cards can be played and how they resolve.

Card Battler95%
Deckbuilding90%
Turn-Based Combat85%
Gambling / RNG Rewards75%
Drafting55%

How it looks and sounds

Rounded, adorable character design and colorful world aesthetic establish a charming, non-threatening visual identity. Saturated, bold colors drive the visual identity and reinforce the cheerful, lighthearted tone. Illustrated 2D art with expressive character and enemy designs contributes to the game's charm.

Cute70%
Vibrant Color65%
Hand-Drawn 2D60%

How it's structured

Designed exclusively as a single-player experience with no multiplayer component. Play divides into discrete dungeon runs that reset on loss, with persistent progression between attempts via deckbuilding. Procedural generation, randomized card pools, and unlockable episodes ensure meaningful variation across replays.

Single-Player95%
Run-Based85%
High Replayability70%
Procedural Levels70%
Meta-Progression65%
Bite-Sized Sessions50%

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Single-Player95%Deckbuilding90%Run-Based95%Card Battler85%
Balatro70% match

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Both lean into Deckbuilding, Card Battler, Single-Player, Run-Based.

Deckbuilding95%Card Battler90%Single-Player90%Run-Based85%
Monster Train68% match

Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Deckbuilding95%Card Battler90%Run-Based85%Turn-Based Combat80%

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