Cobalt Core cover art

Cobalt Core

2023Rocket Rat GamesPC (Microsoft Windows), Nintendo Switch

A sci-fi roguelike deckbuilder with a deep new single-axis spin on tactics games! Dodge missiles, line up your cannons, and blast 'em out of the sky... Then get to the bottom of these time loops, before it's too late!

What it feels like

Humorous tone noted in user tags and the whimsical framing of sci-fi tactics.

Playful50%

What it's about

Sci-fi setting with spaceships, cannons, and missiles frames the entire experience.

Science Fiction75%

How it plays

Deckbuilding is the core progression and team-composition loop driving the roguelike experience. Single-axis tactics on a grid with positioning and spatial puzzle-solving central to combat execution. Discrete tile-based movement underpins the tactical grid-based combat system.

Deckbuilding95%
Grid Tactics Combat90%
Grid-Based Movement85%
Turn-Based Combat85%
Drafting75%
Character Builds65%
Dodge Roll60%
Logic Puzzles50%
Spatial Puzzles50%

How it looks and sounds

Pixel graphics aesthetic noted prominently in user tags and typical of indie roguelikes.

Pixel Art55%

How it's structured

Play is divided into discrete roguelike runs that reset on loss, with persistent unlocks between attempts. Designed as a single-player roguelike experience with no multiplayer component. Unlocks and discoveries accumulate across runs, revealing new cards and ship variants.

Run-Based80%
Single-Player80%
Meta-Progression70%
Procedural Levels70%
Time Loop55%
Short Playtime40%

Shares Deckbuilding, Turn-Based Combat, Grid Tactics Combat, Run-Based.

Both lean into Deckbuilding, Turn-Based Combat, Single-Player, Grid Tactics Combat.

Deckbuilding85%Turn-Based Combat90%Single-Player85%Grid Tactics Combat75%
Monster Train62% match

Shares Deckbuilding, Turn-Based Combat, Grid Tactics Combat, Run-Based.

Both lean into Deckbuilding, Run-Based, Turn-Based Combat, Grid Tactics Combat.

Deckbuilding95%Run-Based85%Turn-Based Combat80%Grid Tactics Combat75%

Shares Deckbuilding, Run-Based, Turn-Based Combat, Grid Tactics Combat.

Both lean into Deckbuilding, Run-Based, Turn-Based Combat, Grid Tactics Combat.

Deckbuilding95%Run-Based95%Turn-Based Combat85%Grid Tactics Combat65%

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Run-Based95%Grid-Based Movement80%Procedural Levels90%Single-Player75%
20XX34% match

A lesser-known kindred — Run-Based, Procedural Levels, Meta-Progression, Science Fiction. 91% positive across 4,562 Steam reviews.

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Run-Based95%Procedural Levels90%Meta-Progression75%Science Fiction50%
Crying Suns31% match

A lesser-known kindred — Grid Tactics Combat, Run-Based, Procedural Levels, Pixel Art. 86% positive across 4,514 Steam reviews.

Both lean into Grid Tactics Combat, Run-Based, Procedural Levels, Single-Player.

Grid Tactics Combat90%Run-Based95%Procedural Levels70%Single-Player42%
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