
Monster Train
Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deckbuilding, with three vertical playing fields to defend. Includes the released updates Wild Mutations and Friends & Foes! No playthrough is ever the same, it’s a fresh challenge every time. You’ll never play the same deck twice!
What it feels like
Protecting a finite pyre from escalating threats creates sustained pressure where a failed turn feels costly and immediate. Successfully building synergies and defeating increasingly difficult waves delivers satisfying victories through clever deck composition. The wild mutations and creative deck-building combinations invite experimentation and mischievous play with unexpected synergies.
What it's about
The infernal setting of hell and demons, combined with the grim necessity of defending against heavenly forces, establishes a dark fantasy tone.
How it plays
Assembling and refining a deck of cards across runs is the primary progression and strategic loop throughout Monster Train. Cards serve as units and actions in turn-based combat, with tactical placement across vertical battlegrounds central to each fight. Combat unfolds in discrete turns where tactical decision-making and unit positioning determine outcomes.
How it looks and sounds
Colorful, colorful visuals with bright demon designs and magical effects create visual appeal in the card-based presentation.
How it's structured
Play divides into discrete roguelike runs that reset on loss, with progression and learning carried between attempts. Systemic variance in card offerings, clan synergies, and procedural encounters ensure meaningfully different repeat playthroughs. Each playthrough generates different encounter sequences, enemy configurations, and card offerings, ensuring no two runs are identical.
Kindred games
Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Both lean into Card Battler, Deckbuilding, Run-Based, Turn-Based Combat.
Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
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