Monster Train cover art

Monster Train

2020Shiny ShoeXbox Series X|S, PC (Microsoft Windows), iOS, PlayStation 5, Xbox One, Nintendo Switch

Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deckbuilding, with three vertical playing fields to defend. Includes the released updates Wild Mutations and Friends & Foes! No playthrough is ever the same, it’s a fresh challenge every time. You’ll never play the same deck twice!

What it feels like

Protecting a finite pyre from escalating threats creates sustained pressure where a failed turn feels costly and immediate. Successfully building synergies and defeating increasingly difficult waves delivers satisfying victories through clever deck composition. The wild mutations and creative deck-building combinations invite experimentation and mischievous play with unexpected synergies.

Tense70%
Triumphant50%
Playful45%

What it's about

The infernal setting of hell and demons, combined with the grim necessity of defending against heavenly forces, establishes a dark fantasy tone.

Dark Fantasy65%

How it plays

Assembling and refining a deck of cards across runs is the primary progression and strategic loop throughout Monster Train. Cards serve as units and actions in turn-based combat, with tactical placement across vertical battlegrounds central to each fight. Combat unfolds in discrete turns where tactical decision-making and unit positioning determine outcomes.

Deckbuilding95%
Card Battler90%
Turn-Based Combat80%
Grid Tactics Combat75%
Drafting70%
Character Builds65%
Class System55%

How it looks and sounds

Colorful, colorful visuals with bright demon designs and magical effects create visual appeal in the card-based presentation.

Vibrant Color55%

How it's structured

Play divides into discrete roguelike runs that reset on loss, with progression and learning carried between attempts. Systemic variance in card offerings, clan synergies, and procedural encounters ensure meaningfully different repeat playthroughs. Each playthrough generates different encounter sequences, enemy configurations, and card offerings, ensuring no two runs are identical.

Run-Based85%
High Replayability75%
Procedural Levels75%
Meta-Progression60%
Single-Player60%
Competitive PvP40%
Wildfrost80% match

Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Both lean into Card Battler, Deckbuilding, Run-Based, Turn-Based Combat.

Card Battler95%Deckbuilding90%Run-Based85%Turn-Based Combat80%

Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Deckbuilding95%Card Battler90%Run-Based95%Turn-Based Combat85%

Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Deckbuilding95%Card Battler90%Run-Based85%Turn-Based Combat75%

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