Doom: The Dark Ages cover art

Doom: The Dark Ages

2025id SoftwareXbox Series X|S, PC (Microsoft Windows), PlayStation 5

A single-player first-person shooter and prequel to Doom (2016). Set in the dark medieval world of Argent D'Nur, players control the Doom Slayer in a grounded, weighty combat style that emphasizes strategic engagements over the acrobatic mobility of previous entries. The game introduces a Shield Saw for blocking and parrying, new melee weapons, and drivable vehicles including a cybernetic dragon and a massive mech. The narrative focuses on the Slayer's origin story with expanded cutscenes and character development.

What it feels like

A dark, unflinching medieval hellscape with gore and brutality sets a harsh, savage mood. Expanded cutscenes and character development signal sincere emotional investment in the narrative. Hellish enemies and demonic threats present an active, present danger throughout.

Grim75%
Earnest65%
Menacing60%
Triumphant60%

What it's about

The medieval world of Argent D'Nur with its dark, decayed aesthetic and infernal war is the primary setting. Cybernetic enhancements, mechs, and the sci-fi merger with fantasy define the hybrid aesthetic and lore. The Slayer's origin story is framed as an epic quest against Hell with mythic narrative weight.

Dark Fantasy85%
Science Fiction75%
Heroic Quest70%
War & Its Cost50%

How it plays

Shooting, aiming, and tactile firearm feedback are central to moment-to-moment FPS gameplay. Expanded melee weapons and a Shield Saw create a robust close-quarters combat system alongside gunplay. Gore and dismemberment are explicitly highlighted as core combat feedback in Doom's signature style.

Gunplay90%
Melee Combat80%
Dismemberment & Gore70%
Parry / Riposte70%
Vehicular Control65%
Resource Management50%
Lock-On Targeting45%

How it looks and sounds

First-person perspective is definitional to the FPS genre and core to how players experience the Doom Slayer's combat and world. Grimy medieval architecture, rust, blood, and visceral detail ground the dark fantasy aesthetic. id Software's high-fidelity rendering targets photorealistic visuals for impact and immersion.

First-Person95%
Gritty75%
Photorealistic70%

How it's structured

Explicitly single-player campaign with expanded story and cutscenes is the sole gameplay structure. A bounded, authored story arc with cinematic narrative framing and character development. Combat environments appear discretely structured rather than a seamless open world.

Single-Player90%
Campaign85%
Linear Levels55%
Half-Life60% match

Shares First-Person, Gunplay, Science Fiction, Grim.

Both lean into First-Person, Gunplay, Single-Player, Campaign.

First-Person95%Gunplay92%Single-Player90%Campaign88%

Shares First-Person, Gunplay, Dark Fantasy, Melee Combat.

Both lean into First-Person, Gunplay, Single-Player, Campaign.

First-Person95%Gunplay95%Single-Player90%Campaign75%
Homefront56% match

Shares First-Person, Gunplay, Vehicular Control, Linear Levels.

Both lean into Gunplay, First-Person, Campaign, Vehicular Control.

Gunplay95%First-Person90%Campaign80%Vehicular Control60%

See all games like Doom: The Dark Ages

A lesser-known kindred — First-Person, Melee Combat, Gunplay, Science Fiction. 91% positive across 4,914 Steam reviews.

Both lean into First-Person, Single-Player, Campaign, Melee Combat.

First-Person95%Single-Player80%Campaign85%Melee Combat85%

A lesser-known kindred — First-Person, Gunplay, Science Fiction, Dismemberment & Gore. 96% positive across 4,402 Steam reviews.

Both lean into Gunplay, First-Person, Single-Player, Science Fiction.

Gunplay95%First-Person90%Single-Player85%Science Fiction75%

A lesser-known kindred — First-Person, Gunplay, Grim, Melee Combat. 96% positive across 4,352 Steam reviews.

Both lean into First-Person, Single-Player, Gunplay, Grim.

First-Person95%Single-Player90%Gunplay85%Grim70%
Work on Doom: The Dark Ages?Claim this page to correct details or add missing context.